Encyclopedia Frobozzica Abridged Edition Editor: Nino Ruffini Final Edition, Revised Second Printing Copied Right, 966 GUE All Rights Reversed Copyright 1993 Nino Ruffini Accardi-by-the-Sea is a small village in the Westlands by the coast of the Great Sea, near Borphee Harbor. Accardi's most famous geographic feature is the nearby Razor Gorge, a deadly chasm carved by a branch of the Borphee River. Because most enchanters prefer the quiet of a town such as Accardi over the hustle and bustle of a larger city, Accardi has become a center of the magic industry. The Accardi Guild of Enchanters is one of the most influential in the entire land, and has given rise to such famous magic-users as the Wizard of Frobozz and Belboz. Mumboz Agrippa was, at one point, a foreman for the Frobozz Magic Cave Company. Heavily involved with the hollowing of an ancient volcano in the Eastlands, his job was related to the safety fac- tors involved in constructing caverns over very weak rock strata. He also authored the book Construction of the Empire. Queen Alexis was, according to the Legend of Wishbringer, the wife of Anatinus, and Queen of Misty Island in ancient days. The legend tells that Queen Alexis' daughter, cursed by fate and prophecy, was born blind. To ease her heavy heart, Alexis kid- napped the peasant girl Morning-Star, and raised her as the Prin- cess. When Morning-Star came of age, Alexis' awful envy caused her make six tough Love-Quests to the knights seeking to marry Morning-Star, and eventually to decree that her daughter "must remain unmarried and virgin all her days." This Edict caused Mor- ning-Star's heart to harden into the magic stone Wishbringer. Amathrodonis was a terrible giant who terrorized Accardi-By- The-Sea for many centuries. He was finally vanquished by Belboz the Necromancer in 952 GUE, when the enchanter used showy pyro- technical magic to destroy the giant. The Amulet of Aggthora was a legendary jewel renowned for its powers of augury. In the year 957 the Amulet was in the posses- sion of Belboz, and is known to have glowed when near his loca- tion. This property of the Amulet was crucial in the defeat of Jeearr. King Anatinus: According to the legend of Wishbringer, the platy- pus Anatinus was once the King of Misty Island, and husband to Queen Alexis. Anatinus is best-noted for his decree that anyone claiming the hand of his daughter must fulfill a Love-Quest of Alexis' choosing. This decreed led to the death of six young knights. It is also known that a King Anatinus, presumably a descen- dant of the original King, reigned on the island during the time of The Evil One. Princess Tasmania, the king's daughter, was twice rescued from dangers by a human postal worker. The most important event of the reign of this Anatinus was his generous award to the postal worker who saved his daughter. By bestowing the human with a wizard's hat, Anatinus helped him to bring about the downfall of The Evil One in the nearby village of Festeron. Antharia, the Island Province, is 959 square bloits of beautiful land right in the middle of the Great Sea. The weather in Antharia is picture-perfect, except for an occasional hurricane in late summer. Tourists to Antharia bring in a remarkable business. No trip is complete without a visit to the shipbuilding factories of South Anthar, the marble mines in the Peltoid Val- ley, the port of Marba, and the Bella Quease. Mid-spring in Antharia brings the Marble Pageant, followed in the summer by shark-wrestling in the Flathead Stadium. Antharia became a part of the Great Underground Empire in 665, when the forces of Duncanthrax vanquished the Antharian Armada at the famous battle of Fort Griffspotter. Up to that time the island-nation of Antharia was the world's premier sea power, and this victory gave Duncanthrax undisputed control of the Great Sea, and put the superb ship-building facilities of Antharia at his disposal. The conquest of Antharia also gave the kingdom access to Antharia's famed granola mines. Unfortunately, no one in Quendor liked granola. For many years now Antharia has been ruled by a council of four "Elders" - one from the Shipbuilding Guild, one from the Granola Miners Guild, one from the Marble Cutters Guild, and one from a popular waterfront pub called "Emu's". Spenseweed is the official flower of Antharia, and the island's motto is "Hieya wizka," which translates to "Hello sailor." The capital of Antharia is Anthar. Antharia University, Ralph Waldo Flathead's alma mater, is known for an academic program specializing in obscure degrees such as Doctor of Idyllic Poetry, Doctor of Excellent Elegies, and Doctor of Octameter Odes. This University is possibly one of the elite Moss-League colleges, but our research team is not yet positive about this. Antharian cave witches live in dark holes high in the mountains of Antharia. These witches, usually very antisocial, can some- times be summoned by coughing. The Aragain Brothers Circus employs a trainer of real, live grues. Obviously, this Circus is a big purchaser of Grue Protec- tion Kits from the Frobozz Magic Grue Accessories Company. The Aragain Falls is the most breathtaking and awesome waterfall in the known lands. It lies at the end of the Frigid River, where it flows from its underground source near Flood Control Damn #3. The Falls were a favorite honeymoon spot during the 8th and 9th centuries, often called the Honeymoon Capital of the GUE. The Falls are quite dangerous and, despite a warning buoy, many adventurers raft off the falls to their deaths. Aragain Village: Please see the entry on Flatheadia. Ardis was a member of the Guild of Poets in 966. He gave a speech to the Final Conclave of enchanters about the failure of magical rhyming and spelling aids. Saint Balhu, the patron saint of circus performers, has a holiday in his honor on 11 Arch of each year. Barbel of Gurth, son of Delbor, was an arbiter and diplomat from the tenth century. His greatest skills were arbitrating and speaking in tongues, but he also invented the GOLMAC spell. He held two positions of authority: President of the Gurth Arbiters Congress, and Guildmaster of the Gurth City chapter of the Enchanters' Guild, a position he attained in 933. With his authority, he was able to restore high enchantment dues. Barbel was a noted critic of his fellow Enchanters. He is most remembered for proclaiming that, "When I was a boy, I was told that any Enchanter could become a Guildmaster. Now I'm beginning to believe it." Barbel was also quoted in the 957 issue of Popular Enchanting as stating that, "There's too much showing- off, too much one-upmanship between the chapters, and no cooper- ation." This comment came after the 115th Convention of Enchant- ers and Sorcerers of the same year. Incidentally, Barbel of Gurth's Double Fanucci handicap is 42. Barsap: Appointed Royal Magician in 875 GUE by Idwit Oogle Flathead, Barsap, whose greatest skills are juggling and creative accounting, first performed before royalty in 850 GUE. The last book he read was "Magic with Mirrors." His favorite saying is, "The hardest trick is making it look easy," and his Double Fan- ucci handicap is 19. Barsap's Guild membership was revoked for dues evasion in 960, a little before he reached his untimely end. His fate is a matter of some controversy. Some sources hold that he was turned into a newt in 972, but as it is commonly believed that the Age of Magic ended in 966, this seems a bit unlikely. The truth will probably never be known. Boswell Barwell, the official biographer of the Flatheads, is the author of such notable works as Mumberthrax: The Man Behind the Legend, and The Lives of the Twelve Flatheads, which was pub- lished in 804 GUE by the Frobozz Magic Biography Publishing Com- pany. Excerpts from Barwell's famous book were published in the Flathead Calendar of 883 GUE. Giant bat: This large monster is quite a nuisance to adventurers. Found in several caverns in the Eastlands, these giant bats seem to amuse themselves chiefly by grabbing a person, flying away, and depositing them elsewhere, thoroughly lost. Nanny Beeble was the governess to the Twelve Flatheads when they were children. Her vivid memories of the experience include the fact that many of the children had teams of slaves exclusively to move their larger building blocks. Belboz, born in 757 GUE during the reign of Mumberthrax Flathead, was the eldest of six brothers all left orphaned near the Aragain Falls. The guardian uncle of the siblings, a cave digger by trade, tried to get young Belboz interested in construction work, but the child talked and read only about magic. Eventually the uncle relented and sent Belboz to Borphee Harbor, where he was tutored by a master magician for 20 years. According to Belboz himself, his magical training was little understood by his fam- ily. In an interview on his 200th birthday, Belboz stated, "My uncle thought thaumaturgy was a communicable fish disease, and fancied I sat on a dock for 20 years telling carp to open wide and say 'ah'." Belboz's initial training was followed by a 30-year appren- ticeship in the Accardi Chapter of the Guild of Enchanters, after which he became a full-fledged Enchanter in 820 GUE. He decided to spend his time traveling south to Gurth and Mithicus, where he pioneered research on anti-caking additives to magic potions. His success in perfecting dozens of spells, notably the LOBAL spell ("sharpen hearing") and the CONBAK spell ("build strong bodies 12 different ways") brought him interprovincial fame, and heralded his advancement to Sorcerer after a mere 25 years. Unlike his peers, Belboz criticized the decadence of the royal family and foretold the collapse of the Great Underground Empire. Most fellow Sorcerers thought Belboz's warnings were shrill or foolish, but when the Empire did collapse in 883, Bel- boz said "I told you so." Belboz then returned to Accardi where, in 910, at the age of 153, he became Guildmaster of the Accardi Chapter. Perhaps his greatest success - certainly his most pub- licized - came in 952, when he destroyed the evil giant Ama- throdonis. Later that year he became the kingdomwide Secretary of the Guild of Enchanters, a post which he held for two terms. With a life expectancy of 175 years, almost three times that of a layperson, most Sorcerers retire from the Guild and become Magicians Emeritus or Conjuration Consultants long before they become bicentenarians. At the age of 200, Belboz was the oldest member of the Circle of Enchanters, and was the oldest guildmas- ter ever. During that time-period speculation ran rampant as to whether the master Sorcerer had any plans to retire. During his 200th birthday interview, he told reporters to "Ask me about my retirement again when I turn 300." Unfortunately for Belboz fans, that opportunity would never present itself. In 957 the famed Jeearr incident led Belboz to completely rethink his future career in magic. He became involved in a series of dangerous exploratory experiments to look into dangers posed by the existence of Jeearr. Undertaking these experiments alone to shield the Circle of Enchanters from the perils involved, Belboz eventually succumbed to the powers of Jeearr, and was kidnapped by Jeearr as part of his plan to gain world domination. Luckily for Belboz, the same Enchanter who defeated Krill was able to find Jeearr's lair, destroy the evil demon, and save the life of Belboz. After this incident, Belboz decided that his time in the spotlight had come to an end, and he retired to the peace and quiet of an Enchanters' Retreat in the Flathead Mountains. He was not heard from again until 966, when he played a minor role in the events leading up to the end of the Age of Magic. Bella Quease is a very famous glass-bottom boat, perhaps the only one in all of Quendor, that is stationed in Antharia. It frequently takes tourists on a trip around the island, and some- times to the Eastlands or Westlands. According to many, no trip to Antharia is complete without such a cruise on the Bella Quease, or at least the purchase of souvenirs from said cruise. Belwit the Flat, the second king of the Flathead Dynasty, ruled the kingdom from Egreth Castle during the years 688 - 701 GUE. Belwit's reign is noted mainly for the minting of the first zorkmid, bearing his likeness, in 699 GUE. Berknip was a necromancer of the seventh, eighth, ninth, and tenth centuries who led a life designed to confound all attempts at explanation. Born in 662, his life paused temporarily in 750, only to be resumed again in 841. He was survived in 750 GUE by seven children and 39 grandchildren, but he has since out-relived them all. Berknip is an odd man, inexplicably afraid of swords and powdered milk. His greatest skill is assisting historical biographers, and his hobbies include making and collecting antiques. Being a vegetarian, he is noted for his adaptation of the NITFOL spell for raw oysters and crispy whole fish. This man's Double Fanucci handicap is unmeasurable, due to his odd life, and his favorite saying is "No one weeps for a necroman- cer." Berzio: In 769 GUE he was an obscure, little-known thaumaturge who had lived for years in his own self-made workshop, often going for days without food, drink, or sleep, but in that year he made a discovery that would change the world. He created the means by which magical Presence could be transferred from a scroll to a special impregnated paper by use of a simple spell, which he named after his dog, Gnusto. Berzio quickly gained a reputation as a great thaumaturge, and was honored by being the source of the name of the first magic potion, the BERZIO potion. Bizboz was a 5th century GUE student of the mystic arts who tho- roughly examined ancient writings on such mystic subjects as Thaumaturgy. He wrote what became the seminal work in Thaumat- urgy, "On the Presence of Incredibly Weird Stuff Going On," in 473 GUE, in which he claimed to have discovered "for-the-most- part Natural Rules" by which this "Weird Stuff" is ordered. This work was ridiculed by the leading scholars of the time, leading to Bizboz's removal from the faculty at Galepath University, and, eventually, to his tragic suicide in 475 GUE. However, his work encouraged others in the pursuit of magical knowledge. Zorbius Blattus, greatest of the modern philosophers, was a pop- ular debunker of Brogmoidism, and other strange religious sects. For instance, he is fond of asking, "If a giant Brogmoid were holding up the world, where would he stand?" The bloit is the Empire's most common unit for measuring dis- tances. The bloit is defined as the distance the king's favorite pet runs in an hour. As the discerning reader can tell from this definition, the length of the bloit changes dramatically from ruler to ruler. (Rarely more dramatically than in 619 GUE, when Bozbo IV -- who adored his windcat -- died, and was succeeded by Mumbo II -- who was equally enamored of his very, very ancient turtle.) Land is usually measured in square bloits. It is possible to convert bloits to miles, using the measurements of Fublio Valley by Boswell Barwell and Froboz Mumbar. According to this conver- sion one bloit is approximately 3,529 feet, or two-thirds of a mile. However it is important to note that this bloit-length may not correspond with other bloit-lengths given in this book. Bloodhound: Lord Dimwit Flathead kept a kennel full of royal bloodhounds of immense size. It is quite probable that the blood- hound was the basis of Lord Dimwit's measurement of the bloit. Bloodworms live in shallow underground pools of water and are often mistaken for mossy boulders. Their pointy, retractable fangs can extend up to 32 inches during an attack. They are repelled by the smell of boiled chives; always carry some if venturing near known bloodworm spawning ground. One such spawning ground is the Miznia Jungle, where the local variety of bloodworm have pairs of fangs that measure in at an astounding three feet. Winifred Booblort ran the Flatheadia Castle Preservation Society in 883 GUE. The Boot Patrol was the police organization employed by The Evil One in Witchville. Headed by Sergeant MacGuffin, the Boot Patrol was literally a group of very large, living boots that arrested curfew violators. The Bor River joins with the Phee River to form the Borphee River in the Westlands. At the confluence of the Phee and the Bor lies the ruins of the ancient city-state of Pheebor. Borphbelly stew is a popular lunchtime meal in the province of Fenshire. Made from fox, fowl, and earthworm, proper preparation mandates the simultaneous addition of the ingredients to a boil- ing cookpot. Borphee, a large industrial city in the Westlands, is the capital of the Greater Borphee Province. A total of 1,107,810 people live in this huge province, and the city of Borphee itself is the largest in all of Frobozz. In fact, Borphee Harbor is the busiest port on the Flathead Ocean. This is only one of the several geo- graphic features that help make Borphee the single most acces- sible vacation spot in the world. From anywhere in the Borphee River valley, travel by ferry is easy and inexpensive. By land, the Coast Road connects Borphee with the ancient cities to the north as well as the populous southlands. Thanks to the nearby ocean, Borphee has a very moderate cli- mate. The rainy season lasts most of the winter, and summers tend to be humid. During the first week in autumn, Borphee is the site of the Double Fanucci Championships, an annual event since 691 GUE. In late spring, G.U.E. Tech holds their annual Spelling Bee, which is free and open to the public. Every winter, the hills of Borphee come alive with the sounds of the most dreadful singers in the land. This event, aptly named The From Bad to Worst Songfest, happens to coincide to the time of year when most hillside residents schedule trips abroad. On the official first day of summer, thousands gather at the Borphee Harbor for the G.U.E. Festival of Small Ships. Greater Borphee, nicknamed the Industrial Province, encom- passes 754 square bloits. Government in this region is quite a baffling system. The city of Borphee itself is run by an elected mayor, while the province is administered by a staff of part-time volunteer managers, whose decisions are ratified at least three times a year, but not more than every other week, by a series of local forums. Those who purport to know say that these forums have resulted in Greater Borphee County Penal Codes, the recita- tion of which could bore a listener to death. Those who are not busy volunteering for the local government are probably involved in one of Borphee's fine educational insti- tutions. Borphee Business School and G.U.E. Tech both have excel- lent reputations. In fact, many G.U.E. Tech graduates have gone on to start their own magic companies, thus contributing to Borphee's standing as the center of the spell scroll, potion, and infotater industries. In the 9th century GUE, Spellbound and United Thaumaturgy both had extensive facilities in Borphee, and by 947 GUE FrobozzCo International had relocated its massive headquarters to Borphee as well. The prominence of the magic industry in Borphee is undoubtedly related to the fact that the city is home to the Great Meeting Hall of the Enchanters' Guild, the site of the Final Conclave in 966 GUE. The recorded history of Borphee goes back to approximately 400 years before the time of Entharion, when Borphee, along with Pheebor, was one of the great city-states that lay near the Bor- phee River. Borphee defeated Pheebor in a massive battle that was caused by a feud over the naming of what is now called the Bor- phee River. Recorders of meaningless historical facts might be interested in the following: A Borphee baker makes Frobolli Cakes by flinging bits of dough into a hot oven. The flower of Borphee is the compass rose. The Borphee motto ("Borphee - fixum rixa poo nastik.") trans- lates to "Borphee - better than you think." Borphee Business School is known as the alma mater of the most successful businessman of all time, John D. Flathead. Borphee Metropolitan Opera and Ballet Companies: These are the most prestigious organizations of their kind in the world. The Borphee River, formed by the joining of the rivers Phee and Bor, flows from near the ruins of Pheebor to the Great Sea near Borphee Harbor. Travel by ferry from anywhere in the Borphee River Valley is easy and inexpensive, helping to make Borphee probably the single most accessible vacation spot in the Empire. Over a thousand years ago the Borphee River was called the One River, until the outcome of a war between Borphee and Pheebor helped to give us the present name. Saint Bovus, the patron saint of those who design fine slate patios, has a holiday in his honor on 6 Augur of each year. Due to a slight mix-up concerning the etymological origin of the name "Bovus," the 883 edition of the Flathead Calendar was responsible for giving the impression that Bovus was the patron saint of those who raise meat animals, a role that actually belongs to Saint Wiskus. Bozbarbo Village is an underground settlement in the Westlands, near Egreth and Bozbarland, by the western branch of the Second Great Underground Highway. Bozbo I was the fifth king of the Entharion Dynasty. He came to the throne in 423 GUE, after Zilbo I, and was succeeded by Zilbo II in 429 GUE. Bozbo II was the eighth king of the Entharion Dynasty. He came to the throne in 477 GUE, after Harmonious Fzort, and was succeeded by Thaddium Fzort in 481 GUE. Bozbo III was the eleventh king of the Entharion Dynasty. He came to the throne in 569 GUE, after Mumbo I, and was succeeded by Bozbo IV in 575 GUE. Bozbo IV was the twelfth king of the Entharion Dynasty. He came to the throne in 575, after Bozbo III, and was succeeded by Mumbo II in 619. The change in rulers made for a profound readjustement of the bloit system of measurement, when Mumbo II chose a turtle as the standard of measurement, rather than a windcat, Bozbo IV's animal of choice. Brogmoids: In rare cases, these squat creatures can achieve the intelligence level of a three-year-old human. Domesticated brog- moids are tame and can even be taught to perform simple tasks. In the wild, they can be seen in huge packs sorting through rock piles looking for edible rocks. From this fact it is not diffi- cult to see why brogmoids live considerably longer in captivity. The tenets of Brogmoidism, a religion originating in the fourth century GUE, state that a Great Brogmoid supports the world upon his shoulders, and that this Great Brogmoid keeps us from falling into the Great Void. Nowadays this belief is com- monly ridiculed, and has lost most of its adherents, but never- theless it is quite true. In 883 GUE the first Dungeon Master explored the depths of the Eastland's caverns and actually came out on the bottom of the earth to gaze upon a brogmoid that was tremendous beyond description. A rough estimate puts this Great Brogmoid at a zillion times larger than any brogmoid ever seen before. Its mere shoulder hairs were like mighty trees. On the same day as this remarkable discovery, Curse Day 883, the first Dungeon Master also hiked to the top of Mount Foobia and discovered the foot of another Great Brogmoid. Apparently, not only does a brogmoid hold up the world, but upon the world is standing another brogmoid, which can only be presumed to support yet another world. Chroniclers of history have always been puzzled by the fact that the Brogmoid Hypothesis has traditionally been given less credit than the so-called Turtle Theory, and the Troll Postulate, both of which were the subject of some research by Leonardo Flathead. Burfle is a game of chance played mainly in the Bozbarland Casino. Marcus Bzart-Foodle, a very rich nobleman from Gurth, was the first husband of Lucrezia Flathead. Bzart-Foodle died at a ripe old age after Lucrezia over-excited his weak heart. A camel is a desert animal. The Caves of Vision are the source of crystal of legendary quality. Crystal from the Caves of Vision is used by the Frobozz Magic Equipment Company to make crystal balls, or magic monitors. Cerberus was the three-headed dog guarding the gates of Hades, but in recent years he has been employed as the guardian of the tomb of the Twelve Flatheads. Chaos is the cat of the owner of Festeron's Ye Olde Magick Shoppe. This cat, all black save a white spot on its forehead, was kidnapped by The Evil One as a part of her plan to control Wishbringer, the Stone of Dreams. To do this, The Evil One turned Chaos into a stone sculpture, and the only way to bring the cat back to life was to insert Wishbringer into the sculpture's fore- head. A heroic Festeron postal employee accomplished this task, managed to resist The Evil One, and returned Chaos to its right- ful owner. Chess is an ancient game of warfare, played on a checkered field of 64 squares. The noted architect Zylo Pickthorn used the chessboard as the basis for his Rockville Estates construction plan. It is also known that Lord Dimwit Flathead had a magical life-size chess set that could be accessed by donning a magic robe. Chocolate truffles grow only between the roots of oak trees. Dark brown when fresh, they decompose rapidly once exposed to air. Truffles were a favorite of the kings of the Flathead Dynasty, particularly Lord Dimwit Flathead the Excessive, who ordered the excavation of entire forests to indulge his bottomless appetite. Chocolate truffles have been found mainly in the Westlands, in forests near Gurth City and Thriff. Christmas Tree Monster: Vast herds of these luminous vegetables roam freely amid the glacial valleys of the south. Residents fear the autumn migrations, in which the trees cheerfully trample everything in their path. Christmas tree monsters are repelled by caterpillars, but nobody can explain why. The most recent sight- ing of these creatures was in 966 GUE, when a horde of 69,105 of the creatures descended on Thriff village. For a few days the village was protected by magic glyphs designed by the enchanter Orkan, but then a nearby volcanic eruption caused the entire horde to burn to death. Coast Road: There are actually two such roads in the Great Under- ground Empire. The first one, in Antharia, is a very famous and well-traveled thoroughfare, just north of Anthar. It leads into the capital and passes by famous Flathead Stadium on the western coast of Antharia. The Coast Road in the Westlands connects Bor- phee with the ancient cities to the north as well as Gurth and Mithicus to the south. The Coconut of Quendor: For many years historians, though reluc- tant to dismiss the Coconut outright, regarded its historical existence as dubious at best. Orkan of Thriff has suggested that if all the "Shards of The One True Coconut" and "Vials of The Blessed Milk" were gathered in one place, they would form a stack nine bloits high. Orkan and Gustar Woomax, the leading chronicler of Coconut lore, was one of the privileged few who were on hand in 966 GUE when the existence of the Coconut was actually veri- fied. For years the Coconut had been in the possession of a group of Implementors on the Ethereal Plane of Atrii. In 966 an ur- grue, whose motives are not entirely understood, stole the Coco- nut and secreted it deep under the Mithicus Mountains. An obscure peasant was able to recover the Coconut, which was then used to store the sum of all human knowledge from the Age of Magic. It is believed that the shell of the Coconut is impervious to the pas- sage of time, and thus the knowledge of Magic will survive the Age of Science, and be rediscovered by generations in the distant future. Compass Rose: The stem of this rare annual always droops in the direction of the prevailing wind. It is a proven fact that the compass rose can indeed control the wind. This is hotly denied by the Guild of Meteorologists, who harvested the species to the brink of extinction in the Rose Riots of 811 GUE. The only known surviving bush of the species is somewhere in the Fields of Frotzen. This species of rose is often confused with another type of compass rose, a stone or metallic carving depicting all of the cardinal directions like a compass. These "roses" often have magical properties, and are usually found in remote underground caverns. Giant corbies are carrion birds with sharp eye-sight and sharper beaks. Their color vision is so well developed, they can spot a yellow grotch in a hayfield from 200 bloits away. Corbies prefer the taste of dead, rotting flesh, but have been known to feast on live, running adventurers. However, it is now known that corbies are intensely afraid of certain colors. Anybody garbed in the appropriate color will be safe from the threat that is present in places such as the Fields of Frotzen, where packs of corbies are always seen circling low in the skies. "Corky" Crisp was once the chief of the Festeron Postal Service. Crisp was an ugly man with a harsh temper. When Festeron was transformed into Witchville by The Evil One, Crisp was put to work torturing The Evil One's prisoners. It is known that "Corky" was romantically involved with Violet Voss, the town librarian. Cruel Puppet: Few creatures are more despised than the cruel puppet. It attacks by twisting itself into unflattering carica- tures of its opponents, accompanied by jeers, rude noises and shocking accusations. Staunch monarchs have been reduced to tears by these merciless shapeshifters. Residents of Gurth City have been warned away from the forest to the north, a known home to cruel puppets. Cubes of Foundation: When the foundations of the world were laid down, the elemental powers and forces were symbolized during the making by small, white cubes. The cubes and the forces were mer- ged in a way that our knowledge no longer comprehends. When the making was done, the cubes were hidden away so that their powers could not be tampered with. Unfortunately, in the year 966, the evil "shadow" of the Head of the Circle of Enchanters gained access to several of these cubes. Almost immediately he was able to affect great changes in the workings of magic. In order to seize control of the universe, he was able to trick the Head of the Circle to unknowingly gather these cubes from all corners of the known world, and beyond. This shadow-being then attempted to meld all of the cubes into one, in order to give him power over the forces of the universe. The Head of the Circle was able to prevent this from taking place, but he was unable to prevent the alteration of the cubes in such a way that destroyed the fabric of magic. It is hoped that no future generations will choose to gain control over the Cubes of Foundation. The first such attempt, described already, brought an end to the entire Age of Magic. The next attempt might lead to the destruction of the entire universe as we know it. Curse Day is the anniversary of the death of Lord Dimwit Flathead the Excessive on the 14th of Mumberbur. On that date in 779 GUE the great wizard Megaboz cast a mighty Curse. This Curse killed the Twelve Flatheads and eventually, in 883 GUE, brought about the collapse of the Empire and the destruction of Flatheadia. The Curse Day of 883 GUE marks the last day of the reign of Wurb Flathead, and the beginning of the influence of the first Dungeon Master. A cyclops is a one-eyed giant. Although fairly rare in the Great Underground Empire, they presented quite a problem when encoun- tered. The average cyclops would quite willingly devour an aver- age human, and love every bit of it. So much of a nuisance were cyclops, that quite often one could find advertisements in Popu- lar Enchanting posted by people looking for enchanters for cyclops eradication work. Throughout the years only two methods of avoiding a cyclops have proven effective. One could either feed it something other than oneself, or trick it into believing that you are Odysseus, its race's ancient nemesis. One of the few cyclops specimens found in the wild was one that had taken resi- dence in the Great Underground Empire in the Eastlands after the fall of the Empire. Davmar was the great Thaumaturge who discovered that the power of magic spells could be stored on paper. This breakthrough, storing Incantation on specil Presence-imbued paper, eventually led to the widespread use of magic. Davmar, working in the early years of the reign of King Mumberthrax Flathead, was also known for spending six years of his life as a zucchini farmer, despite the fact that he was allergic to zucchinis, and could not eat them himself! Delbor was advisor to Lord Dimwit Flathead, and father of Barbel of Gurth. A demon is an evil spirit of great power. The Wizard of Frobozz had imprisoned a demon inside a magic sphere, but the second Dungeon Master made it possible for the demon to escape and kill the Wizard of Frobozz. An obscure historical legend tells that King Duncanthrax was a demon who assumed human form, although little credence is given to this notion. One of history's most famous demons is the evil being Jeearr, who came close to gaining control over the entire world in 957 GUE. The Diablo Massacre occurred at the Zorbel Pass in 666 GUE when the invading armies of King Duncanthrax met a native militia of trollish warriors. The invaders were outnumbered but well-armed; the natives were equipped only with wooden clubs and a large piece of very strong garlic. Military historians consider the routing of the native militia as a key moment in the conquering of the Eastlands. Dimithio of Borphee, known as The Cheerful Sorceror, was the founder of the Borphee Enchanters' Guild. A student of Yooman, the Musician Mage, Dimithio was tremendously well-read and good-natured, despised only by Holnac the Cynic. Dimithio was also a great animal lover, and he adapted the NITFOL spell for egg-laying mammals. His greatest skill was fireworks displays, and he was often quoted as saying, "Magic doesn't have to be great to be useful, nor does magic have to be useful to be great." His Double Fanucci handicap was 127. Dinbar was a 5th century GUE student of the mystic arts who tho- roughly examined ancient writings on such mystic subjects as Thaumaturgy. Lake Dinge is a frozen lake in the Gray Mountains. Those who purport to know say that skating on the slanted frozen surface of Lake Dinge is an exhilarating experience. Discipline crabs are small, moral crustaceans found in cellars, fallout shelters, and other subterranean lairs. These brooding curmudgeons are deeply offended by the slightest intrusion; if cornered, they employ their razor-edged pincers with righteous efficiency. Discipline crabs live in nests made of random bits of ocean debris, and are fond of jewelry such as gold crowns. These creatures need to stick close to the water, and the only known discipline crab lair is in Grubbo-by-the-Sea. Dornbeast: Smart adventurers run the other way when they hear "Hurumph," the battle cry of the deadly dornbeast. This monster should be avoided at all costs - its 69 sensitive eyes can para- lyze an unwary explorer with a single glare. (Range: about three feet for young beastling to about 20 feet for full-grown dorns.) Captured victims quickly lose their strength and are plastered with round, sticky secretions that never come off. Dorns usually live in crags and shadows near cliff bases. Known dorn lairs include the cliffs near Egreth, and a lighthouse near Grubbo- by-the-Sea. Harv Dornfrob wrote the famous novel The Seventy Year Snidgel. Double Fanucci: For a partial description of this famous card game, see Appendix C. A dragon is a monster, a large, winged reptile that breathes out fire and smoke. Apparently fairly common in the old days, the species encountered a little problem in the form of Dimwit Flath- ead, who took it into his head to hold a feast on the meat of 300 slaughtered dragons. Since that event, there has been only one reported dragon-sighting, underground in the Eastlands in 948 GUE. An ancient tale, the Legend of Wishbringer, tells of a dra- gon called Thermofax that had an appetite for careless knights. Although quite intelligent, dragons are also notoriously naive, this being clearly demonstrated by the fact that the dragon found in 948 was killed when it was startled by its own reflection. Dryads, also known as tree sprites, are beautiful and shy. Many never leave the shade of the tree they were born under. If coaxed, dryads can reveal the location of forest treasures. They are only dangerous in large numbers, and then only if threatened. Angered dryads have been known to crush attackers under tons of rose petals. Duncanthrax the Bellicose, the first king of the Flathead Dynasty, took the throne from Zilbo III during a palace revolt on the last day of 659 GUE. He expanded the kingdom by conquering Antharia and most of the Eastlands. He also moved the capital from Largoneth to Egreth. Historians disagree about Duncanthrax's life prior to 659. A petition signed by palace guards in 657, asking for an increase in the mosquito netting allotment, bears a signature that looks suspiciously like "Duncanthrax." Some historians insist that Duncanthrax was general of the Royal Militia. One legend even suggests that Duncanthrax was a demon who assumed human form. Another legend describes him as a former rope salesman. Key events in the reign of Duncanthrax are the battle of Fort Griffspotter in 665, which gave Quendor complete control over the mighty Antharian navy, and the Diablo Massacre of 666, the deci- sive battle in the conquest of the Eastlands. As Duncanthrax's invasion swept across the new lands in the east, he made a startling discover: huge caverns and tunnels, populated by gnomes, trolls, and other magical races. Even as Duncanthrax conquered this region, his imagination was inspired by this nat- ural underground formation. If these caverns and tunnels were possible in nature, so might they be formed by humans! Duncan- thrax realized that by burrowing into the ground he could increase the size of his empire fivefold or even tenfold! Found- ing the Frobozz Magic Construction Company to carry out his pro- ject, he became responsible for what his great-great-grandson, Dimwit Flathead, would call the Great Underground Empire. By the time of his death in 688, Duncanthrax ruled virtually all terri- tory in the known world, above and below ground. Dungeon Master: There were in fact two of these mysterious people who inhabited the caverns in the Eastlands in the ninth and tenth centuries GUE. These Dungeon Masters were, in a manner of speak- ing, the successors to the throne of the Great Underground Empire after its collapse in 883. The first Dungeon Master was the descendant of a servant from the court of Lord Dimwit Flathead. That servant, present on the day that Megaboz cursed the kingdom, was able to save a piece of parchment that contained hints on how to stop the Curse. The parchment became a family heirloom, eventually making its way into the hands of the person who would become the first Dungeon Master. On 14 Mumberbur 883, that man, in an attempt to forestall the Curse, came face to face with Megaboz himself. Despite his efforts, the Curse was fulfilled and the Empire was destroyed. However, for reasons that are not entirely understood, Megaboz felt it necessary that someone be left as a guardian or inheritor of the vast underground territory. Megaboz thus made the would-be Curse-buster into the first Dungeon Master, giving him total con- trol over the Eastland caverns, not to mention powerful magical abilities, and half the wealth of the kingdom. As the years passed and the underground caverns became the stuff of legend, the existence of the Dungeon Master was forgot- ten. In 948 a brave adventurer dared to enter the caverns near the former site of Flatheadia. Vanquishing a thief, many mon- sters, and the Wizard of Frobozz, this adventurer eventually found his way to the home of the Dungeon Master himself, who, unbeknownst to the adventurer, had been following him and guiding him on his quest. Apparently the first Dungeon Master grew old and weary of his powers, and had chosen this young adventurer as his successor. Thus began the reign of the second Dungeon Master, which presumably lasted until the end of the Age of Magic in 966. It is interesting to note that the circumstances of the arrival of the second Dungeon Master exactly match the old legend of Zork, a tale that was once considered to be nothing more than a folk- myth. Dust bunnies burrow in obscure corners and under furniture, and defend their territory by multiplying. Due to the nature of dust bunnies, they multiply actually by dividing themselves in half. They can clog a passageway in seconds, filling the air with dark, suffocating particles. Static electricity and lemon-scented sprays are their only natural enemies. To date the only known dust bunny lair is in a lighthouse near Grubbo-by-the-Sea. The Eastlands comprise those provinces which lie on the eastern shore of the Great Sea, such as Flatheadia, and the Fublio Val- ley. Egreth Castle served as the seat of royal power from the reign of Duncanthrax (who moved the capital from Largoneth in 660 GUE) through the reign of Dimwit (who moved the capital to Flatheadia in 771 GUE). Egreth was, and still is, reputed to be the most dangerous locale in the kingdom. Protected from hostile invaders from the sea by Fort Griffspotter, Egreth also happened to be the major sight in the Westlands of the vast tunneling project implemented by Duncanthrax to move the Empire underground. In the caverns near Egreth can be found the famous Glass Maze, Bozbar- land, and the Great Underground Highway #2. It is of slight historical interest to note that Egreth was best remembered in the magical community for the famed Coal- Walkers of Egreth, a troupe who used magical aid to protect themselves while carrying out their stunts. Eldritch vapors dwell in cemeteries, moors, and other locales where fog will hide their evershifting forms. Two areas known to be frequented by eldritch vapors are the Festeron Cemetery and the marsh to the south of Grubbo-by-the-Sea. Gleeful and mis- chievous, the vapors enjoy snatching away the possessions of those foolish enough to wander into their realm. Visitors without possessions are themselves snatched away. Elves are a mysterious race of magical humanoids. It is reason- able to assume that elves are natives of the Eastlands, but none have ever been encountered there. The only definitely known elvish relic is a magical sword found in the Eastlands that glows when evil is nearby. However, rumors about elves abound. One Accardi weapons shop also claims to sell swords of elvish make. The authenticity of these claims have not been verified. The Enchanters' Guild can trace its roots to the reign of Entharion, over 900 years ago. It was in that era that scholars penned the first writings on the mystic subject of magic. Throughout the centuries the advancement of Thaumaturgy suffered many setbacks. (See Appendix D on Magic) One of these setbacks, King Duncanthrax's Unnatural Acts, indirectly led to the founda- tion of the Enchanters' Guild. When the ban on magic decreed by Duncanthrax was loosened towards the end of the seventh century, the great thaumaturge Vilboz was able to form a legitimate organization to aid the scientific approach to the study of magic. This organization was the first chapter of the Guild of Enchanters, founded in the tiny hamlet of Accardi-By-The-Sea. Since that day, additional chapters have usually been located in similar small villages, since the bustle of city life interferes with an Enchanter's work ("Excuse me, I locked my keys in my house. Could you please rezrov my door?"). From the earliest days of the Guild, Enchanters have been bound by a series of governing tenets. The first tenet states that Enchanters may never use their talents to aid evil. The sec- ond points out that an Enchanter's duty is to the Guild and to the Kingdom, not to the individual. Lesser tenets include rules for conducting votes at meetings, guidelines for passing dishes at Guild banquets, and penalties for revealing the Guild's secret handshake. Thanks to the spread of the Guild, use of magic by lay people became more prevalent. One such lay person made a mistake that caused the devastating Endless Fire of 773 GUE. To ensure that such mistakes would never happen again, Lord Dimwit Flathead issued a series of edicts that entrusted all use of magic to the various Guilds of Enchanters, thus preventing magic use by the common person. These Guilds, whose elders comprised the so-called Circle of Enchanters, was empowered to form schools for the training of new Enchanters. This official sanctioning of the Guilds led to the formation of numerous other chapters, with membership in various Guilds in excess of 2000 by the year 800. Only one example is Dimithio, who single-handedly founded an Enchanters' Guild in the huge metro- polis of Borphee. By this time the old chapters in Thriff and Accardi had become highly influential, and helped to bring sta- bility to the land following the turbulence created by the col- lapse of the Great Underground Empire in 883. However, when the tenth century rolled around the Guild began to face some problems. Although it was underwriting many philan- thropic foundations and running many accredited thaumaturgical universities, not everybody was pleased with the way things were going. For instance, the 115th Convention of Enchanters and Sor- cerors in 957 GUE was plagued with pranks and magical one- upmanship between various chapters. Barbel of Gurth, a Guildmas- ter and elder member of the Circle of Enchanters, commented that he was "disgusted" with the state of affairs in the Enchanters' Guild. Many complained of a lack of communication between the chap- ters, while some junior enchanters grumbled about "leadership stagnation." These complaints were directed at Barbel, who had been a Guildmaster since 933, and Belboz, who had led the Circle of Enchanters since 952, and had been a Guildmaster for 47 years. These people felt that the lifetime appointment of Guildmasters was far too long. However, the year 957 saw events that many interpreted as a rebirth for the Guild. One junior guildmaster, who had defeated Krill only a few years before, rescued Belboz from the clutches of the demon Jeearr, and became the new Head of the Circle. Unfortunately, this period of rebirth was short-lived. In 966 the new Head of the Circle set in motion a chain of events that brought about the end of the Guild, and the end of the Age of Magic. As these events were unfolding, a Final Conclave of the Guild of Enchanters in Borphee acted to preserve the sum of all knowledge of the Guilds forever in the famed Coconut of Quendor. Thus, although the Enchanters' Guild has come to an end in this Age, another age after the fall of Science will be able to make use of their powers. The Enchanters' Retreat is an old stone structure perched high in the Flathead Mountains. For generations, retired (or even burnt-out) enchanters have gone there to breathe the clean moun- tain air, watch the stars, and rest from their exertions. The appointments are simple, the fare in unsophisticated, and those there are always content. After the defeat of Jeearr in 957, the famous mage Belboz himself sought refuge in the Retreat. The Encyclopedia Frobozzica, a publication of the Frobozz Magic Encyclopedia Company, is the finest of its kind in the known world. All entries are meticulously compiled by the Frobozz Magic Encyclopedia Research Company, the illustrations are faithfully reproduced by the Frobozz Encyclopedia Illustration Company, and the facts are all double, triple, and quadruple-checked by the Frobozz Magic Encyclopedia Accuracy and Verification Company. No library should be without one! We heartily congratulate you on your purchase of this latest edition of the Encyclopedia Froboz- zica. Earlier editions are perfect, but not as perfect as this, the definitive collection of the knowledge of the Age of Magic. The Endless Fire destroyed the city of Mareilon in 773 GUE, after raging for 4 weeks. It was later found out that the fire had been started by a civil servant on 18 Estuary, who thought he was casting the ZEMDOR spell ("turn original into triplicate") but who, instead, cast the ZIMBOR spell ("turn one really big city into lots of tiny, little ashes"). The Fire led Lord Dimwit Flathead (the Excessive) to issue a series of 5,521 edicts over the following few weeks, which had the effect of severely limit- ing access to magic, and, incidentally, lawyers. Henceforth, all magic was entrusted to the various Guilds of Enchanters. Entharion the Wise united many warring tribes, including the rival city-states of Galepath and Mareilon, thus forming the kingdom of Quendor. As the first king of Quendor, Entharion built the castle Largoneth, near the ancient cities of Galepath and Mareilon, and ruled over a kingdom which was little more than what is currently the province of Frobozz. According to earlier, erroneous entries in the Encyclopedia Frobozzica, Entharion and his legendary blade Grueslayer eradicated grues from the face of the world. Unfortunately for many adventurers, this is not true. Our current calendar dates from the first year of Entharion's reign, which ended in 41 GUE. He was succeeded by Mysterion the Brave. The Ethereal Plane of Atrii is an alternate plane of existence that has specific locations that coincide with the same locations in the real world. However, the geometry and very nature of space in the Ethereal Plane is different in an indescribable way. Those who have mastered transcendental physics can easily jump back and forth from the Ethereal Plane to the real world via magic cur- tains called Dimension Doors, or through the use of a Scroll of Gating. These transcendental voyagers report that solid objects from the Ethereal Plane appear only as vague outlines in our world, and vice versa. The Plane of Atrii, home of the Imple- mentors, is also the way of Orkan of Thriff was so easily able to transport his entire village anywhere he desired in our world. It has been discovered that a transcendental traveler, upon magi- cally entering the Plane of Atrii, can easily return to the real world via magic curtains specially designed to provide a one-way trip. The Evil One is the sorceress responsible for the magical trans- formation of the Antharian village of Festeron into the dismal nightmare known as Witchville. It is known that The Evil One and others like her sought Wishbringer, the Stone of Dreams, known to be in possession of the proprietor of the local Magick Shoppe, who also happened to be The Evil One's sister. In order to gain control of the Stone, The Evil One kidnapped her sister's cat, Chaos, and held her ransom. Thanks to the bravery and cunning of a local postal service employee, The Evil One's plan was foiled. The cat Chaos was returned to its rightful owner, Witchville was transformed back into Festeron, and Wishbringer was kept out of the hands of The Evil One forever. Fanucci: For a partial description of this famous game, see Appendix C. Feeb is a derogatory term often used by Implementors, among oth- ers, to describe a particularly stupid and dense individual. Lord Feepness was the voice of sanity and moderation among Lord Dimwit's advisors. Three examples clearly prove this point. In 777 GUE Dimwit planned to build a Royal Museum under 2 miles of mountain and surrounded by 500 feet of steel. Historical evidence suggests that Feepness deterred Dimwit from this extreme plan, but was less successful in other matters. When Dimwit conceived of a massive underground flood control dam with thousands of gates, Lord Feepness asked the king, "Wouldn't that be just a tad excessive?" These words of wisdom were ignored, and the history books say nothing more of Lord Feepness until the 14th of Mumberbur, 789 GUE. On this day, hours before Dimwit died, the king conceived of a plan to construct a new continent, whose outline and contours would be a gigantic reproduction of his own visage. However, the empire simply did not have enough money to build it, and Lord Feepness pointed out that raising the tax rate from 98% to 100% simply would not be a wise political move. Fenshire is a swampy region which stretches east of the Flathead Mountains to the edge of the world. The summer castle of the Flatheads was located in a remote section of Fenshire. Barbazzo Fernap: Please see the entry under Jesters. Festeron is a small village on the east coast of Antharia. A quiet town, Festeron is intensely proud of its history, dedicat- ing statues and minting coins in the memory of its founding fathers and military heroes. Previously noted only for its exem- plary postal service, Festeron found its way into the annals of history sometime during the tenth century during the reign of The Evil One. This mysterious sorceress magically transformed the innocent town of Festeron into an evil, hideous place called Witchville, where every normal person or place became a twisted and wicked version of itself. Luckily for Festeron, The Evil One was vanquished by an employee of the aforementioned postal ser- vice, and everything was returned to normal. Fibbsbozza is a leading manufacturer of magic scrolls and potions. The Fields of Frotzen, fertile farmland in the heart of Gurth province, produce an annual bounty of grain and are frequently referred to as the Breadbasket of Quendor. These Fields are home to packs of giant corbies, and the last known specimen of the compass rose grows there. The area surrounding the Fields is prone to frequent storms, which makes travel in the area very difficult. The location that is equivalent to Frotzen in the Ethereal Plane of Atrii is the home of the Implementors. Those that are obsessed with trivia might like to know that the dis- tance between signposts in Frotzen is 120 bloits. The Final Conclave: The year 966 saw the failure of the very fabric of Magic. The reasons leading to the end of the Age of Magic make a very confusing tale. It seems that every time an enchanter casts a spell, a shadow of that enchanter is created. The more powerful the enchanter, the more powerful this shadow becomes. In 966 the leader of the Circle of Enchanters, who van- quished Krill and Jeearr, was a very powerful enchanter indeed, and his shadow had taken a real form. This Shadow had a dream: to hold sway over all of the world. To accomplish this goal he needed the Cubes of Foundation, which he could only obtain with the assistance of his human counter- part. When the Shadow began to tamper with the force of Magic via the few Cubes already in his possession, the Head of the Circle was unwittingly drawn into the Shadow's game. The unre- liability of Magic caused by the Shadow lead to an emergency Con- clave of Enchanters to discuss the situation. This Conclave, held on 14 August 966 in Guild Hall at Bor- phee, was attended by every guildmaster and major enchanter, including Orkan, Gustar Woomax, and Y'Gael. Several laypeople, such as Sneffle, Hoobly, Gzornenplatz, and Ardic, were also pre- sent to discuss the failure of Magic. The course of this discus- sion was interrupted when the Shadow of the Head of the Circle enterred the Hall and turned everyone except his human counter- part into various amphibious creatures. This sent the Head of the Circle venturing out into the world to seek some answers. Meanwhile, the newly-created newts and toads were able to continue their discussion. They quickly realized that the Age of Magic was coming to a close. The sorceress Y'Gael suggested using the Coconut of Quendor as a container in which to preserve all of the knowledge of Magic for a later Age. A local peasant was soon sent on the dangerous task of finding the Coconut. The Head of the Circle managed to recover most of the Cubes of Foundation, which eventually led him to the stronghold of his Shadow. Before this conflict with the Shadow, the Coconut of Quendor was found, and the Enchanters at the Conclave, who had used their powers to return to human form, were able to store the knowledge of the Age of Magic inside the Coconut. Meanwhile the Head of the Circle had finally encountered his evil double. In this final conflict the Cubes of Foundation were destroyed, and this drew the Age of Magic to a close. Fisha is a small wand producer in Foozle, specializing in Wands of Inanimation. Their wands tend to have a very limited life. A flamingo is a common garden animal. Abraham Flathead, a great statesman from an unknown time period, is best noted for his famous quote, "A home that's cut in half usually falls over." Babe Flathead (748 - 789 GUE): Often called the flattest of the Flatheads, Babe, the youngest of the twelve, was born with an aptitude for sport. He demonstrated his dexterity and coordina- tion early on, throwing baby blocks at his older siblings with impressive speed and accuracy. As a youth, he was always captain of the Little League teams, thanks in part to pressure applied by his uncle, Mayor Fiorello Flathead. Even as a teenager, he was something of a lady's man and a party animal, and his older brother Dimwit would frequently have to bail the Babe out of jail following one infraction or another. By all accounts, Babe and Dimwit, despite their 25-year age difference, were closest of all the Flathead siblings. When he reached college age, Babe selected Mithicus Province University from amongst many eager suitors. At MPU, Babe was a 43-letter man, leading his team to championships in every exist- ing college sport and several non-existent ones as well. (Many experts feel that Babe's teams would have won these champion- ships even if every competing school had NOT had their QCAA mem- berships revoked.) Throughout the Babe's professional sports career, he excelled in everything he tried: bocce, tag-team kayaking, full-court furbish. There was only one exception. Try as he might, Babe could not master Double Fanucci. Even the unexplained disappear- ances of the 339 leading Double Fanucci players failed to get Babe into the championships. Fanucci experts believe that Babe's difficulty with the game could be traced to one weakness: his failure to remember that three undertrumps after an opponent's discard of a Trebled Fromp is an indefensible gambit. By 782 GUE, the Babe was such a phenomenal drawing card that Dimwit constructed the kingdom's largest sporting arena, Flathead Stadium, in his honor. It was there, during the shark-wrestling semi-finals in 789 GUE, that the youngest of the Twelve Flatheads met his end. Barbawit Flathead was the tenth king of the Flathead Dynasty. He came to the throne after Duncwit, and was succeeded by Idwit Oogle. He reigned from Flatheadia in the years 843-845. Lord Dimwit Flathead the Excessive, the great-great-grandson of King Duncanthrax, ruled the Great Underground Empire from 770 GUE to 789 GUE. He was the seventh king of the Flathead Dynasty, coming to the throne after Mumberthrax, and before Loowit. Born in 723 GUE, Dimwit was Mumberthrax's firstborn, and grew up as heir to the throne of Quendor. A tad spoiled, little Dimwit was fond of torturing his nannies in the Egreth castle dungeon. Dimwit spent most of his early adulthood vacationing (with 40,000 attendants) in the sparsely populated Eastlands across the Great Sea. Dimwit despised the outdoors, and he was petrified of rain, which puddled embarrassingly on his level pate. He soon became enthralled by the underground caverns in those areas, an interest that was to change the course of the Kingdom. When Mumberthrax felt death's icy hand in 770 GUE, Dimwit began his reign. Described by Boswell Barwell as "vibrant," Dim- wit has also been portrayed as "the single worst ruler the Empire ever produced." (The Great Underground Empire: A History, by Froboz Mumbar) Dimwit moved the capital of Quendor from Egreth in the Westlands to Aragain in the Eastlands on 14 Jam 771. Aragain, a small village, was transformed and renamed Flatheadia. Another indication of Dimwit's vanity was his renaming of the Great Sea to the Flathead Ocean. Dimwit also decreed that Quendor be called "The Great Underground Empire." These names are now used inter- changeably. Lord Dimwit's vanity was surpassed only by his outrageous sense of proportion. For example, his coronation took 13 years to plan (and therefore took place two-thirds of the way through his reign), lasted an additional year and a half, and cost 12 times the Empire's GNP. This incredible ceremony quickly earned him the nickname Lord Dimwit Flathead the Excessive. More evidence of his excessiveness came in 783 when, on a whim, he ordered the erec- tion of Flood Control Dam #3, an underground project whose use- lessness (it never rains underground!) and its cost (37 million zorkmids!) did not diminish its magnificence. He also had huge granola smelters built near the Antharian Granola Mines of Plum- bat. Dimwit also developed an incredible urge for odd candies. He commissioned the Frobozz Magic Candy Company to make him candied grasshoppers, chocolate ants, and worms glacee. His love for these was only surpassed by his desire for rare chocolate truffles. In order to indulge his bottomless appetite, he ordered the excavation of entire forests where the truffles grew. Another of Lord Dimwit's accomplishments was the creation of the Royal Museum to house the crown jewels. Built in 776 GUE and dedicated the next year, this Museum had incredibly tight secu- rity that actually showed restraint on the part of the king. He had originally planned to build the museum under two miles of mountain, and surround it with 500 feet of steel. This rare moment of self-control was probably due in some part to the sound advice of one of his chief advisors, Lord Feepness. His other advisor, Delbor of Gurth, was probably too frightened to give his opinion in the matter. Some bitter chroniclers have described Dimwit's castle at Flatheadia as his biggest folly. It covered 8600 square bloits, and housed, at one time, over 90% of the empire's population. At this point, discerning readers will have noted that all of Dimwit's acts seemed to have been to gratify his ego. This, how- ever, is not true. When the Endless Fire of 773 destroyed the city of Mareilon, Lord Dimwit Flathead issued over the following few weeks a series of 5,521 edicts severely limiting access to magic, and, incidentally, lawyers. These edicts resulted in the blossoming of the highly successful institutions of the Guilds of Enchanters. Lord Dimwit gave all of his underground projects to the Fro- bozz Magic Cave Company, chiefly because his brother, John D. Flathead, was President of FrobozzCo International, the Magic Cave Company's parent company. Another of Dimwit's projects that involved the Cave Company was his plan to quench and then hollow out a mighty volcano near Flatheadia. Dimwit was fond of this idea, and personally reviewed the plans at each stage. After the volcano project was finished, the king conceived of two more stupendous projects. The second idea, never to be rea- lized, was the creation of a new continent in the center of the Flathead Ocean. The outline and contours of the new continent would have been a gigantic reproduction of his own visage. Fortu- nately for mapmakers, Dimwit passed away in 789 before he could accomplish his final goal. Not surprisingly, his vanity would bring about the end of his Empire, and his life. In 789 Dimwit ordered the defoliation of 1400 square bloits of lush forest in the Fublio Valley to erect a nine-bloit-high statue of himself, lending credence to the Royal motto, "A truly great ruler is larger than life." One resident of Fublio Valley was not impressed. The matter came to a head at a banquet thrown by Dimwit to celebrate his new statue. This banquet, a minor affair that used 300 dragons to feed a few thousand guests, saw the conception of the last two royal proposals of Dimwit's reign. Wishing to have a dedication for his statue, he suggested giving everyone in the Kingdom a year off, and inviting them to Fublio Valley. The second main topic of discussion at the banquet was Dimwit's idea for a new continent. The empire simply did not have enough money to build it, and Lord Feepness, the voice of sanity in the realm, pointed out that raising the tax rate from 98% to 100% simply would not be a wise political move. Lord Dimwit, never satisfied, proposed adopting everyone in the Kingdom and telling them that he'd cut off their allowances. Just at that moment, the great mage Megaboz appeared amidst a cloud of smoke. Furious at the statue darkening his home of Fublio Valley, he cursed Dimwit's life, family, and Empire. In only a few moments, Lord Dimwit and his eleven siblings came to a sudden death, thus ending one of the most colorful chapters in the history of Quendor. The court magicians were able to postpone the other effects of Megaboz's Curse for quite some time. Nine- ty-four years later, on 14 Mumberbur 883, in the reign of Wurb Flathead, the Empire came to an end. Flatheadia was destroyed, and the age of the Flathead Dynasty was over. Duncwit Flathead was the ninth king of the Flathead Dynasty. He came to the throne after Loowit, and was succeeded by Barbawit. He reigned from Flatheadia in the years 813-843. Elvis Flathead was a hit singer who lived during the ninth cen- tury GUE. He is best known for his hit songs, "Love Is Blind," and "Hellhound," as in "You ain't nothing but a - ." His first concert was in 841 GUE. Ernie Flathead was the manager of numerous coal mines in the Great Underground Empire, most notably Coal Mine #502, located close to the Great Underground Highway #2, near Egreth. He most likely lived during the reign of King Duncanthrax in the seventh century GUE. Fiorello Flathead: This man, alive in the 8th century GUE, was the brother of King Mumberthrax. Fiorello is not an example of an honest, moral citizen. This is best shown by the pressure he exerted on the coaches of various Little League athletic teams in order to ensure that his nephew, Babe Flathead, was always cap- tain of the team. It is also known that Flathead attained the office of Mayor, although it is uncertain in which city he did so. Frank Lloyd Flathead (741 - 789 GUE): As children, all the Flath- ead siblings adored playing with blocks. (Nanny Beeble, governess to the children, recalls that many had teams of slaves whose exclusive job it was to move the larger blocks.) However, only Frank Lloyd drew plans before building. Frank Lloyd got his big break at the tender age of 17, when his father, King Mumberthrax, commissioned him to design a new wing for Castle Egreth. The resulting wing was breathtakingly impressive. As Frank Lloyd himself wrote, "the conjunction of space and time seems to interface in a pre-subjected instantia- tion of the underrepresented whole." Frank Lloyd became, over- night, the hottest architect in the Kingdom. (The fact that the new wing of Egreth collapsed two years later, killing over 4,000 royal guests, was credited to a miscalculation on the stonema- son's part. He was summarily executed.) His reputation established, Frank Lloyd designed virtually every important Quendorian building during his three decades as Official Court Architect. His designs ranged from his vacation chalet in the Gray Mountains to the Great Meeting Hall of the Enchanters' Guild in Borphee, but Frank Lloyd is best known for his most ambitious work: the 400-story FrobozzCo Building in Flatheadia. Overlooking exaggerations such as "on a clear day you can see the FrobozzCo Building from anywhere in the world," it is still the most ambitious building ever designed or built. A FrobozzCo Building address is most prestigious, and Frank Lloyd himself had a penthouse office, until a slight case of acrophobia forced him to relocate to a nineteenth-story office with a pleasant southern exposure. The carcinogenic chemicals used in the eighth century to create blueprints finally took their toll on Frank Lloyd, and he died in 789 GUE. Idwit Oogle Flathead was the eleventh king of the Flathead Dynasty, and father of Wurb Flathead. Idwit came to the throne after Barbawit, and reigned from Flatheadia in the years 845-881, when he was succeeded by his son. J. Pierpont Flathead (730 - 789 GUE): As a child, J. Pierpont demonstrated both the flair for capitalism and the resourceful- ness which would make him the most successful banker in all of Quendor. The enterprising eight-year-old opened a lemonade stand in the center of Egreth Village, using the royal militia to force citizens to buy the lemonade. At spearpoint, most people were willing to pay little J. Pierpont's exorbitant price of 300 zorkmids per glass. Ice was extra. He also used the militia to quash the other lemonade stands in the city, and later to shut off all other beverage sources as well. As the prices at his lemonade stand soared into quadruple digits, J. Pierpoint quickly realized the benefits of monopolies. In 749, at the age of nineteen, J. Pierpont became a clerk at the Bank of Zork. Six weeks later, following a rash of disappearances of his successive bosses, J. Pierpont became the youngest Chair- man of the Board in the bank's history, a testament to his finan- cial acumen. As Chairman, he used his royal connections to eliminate all competing banks, increasing the Bank of Zork's market share from 99.2% to 100%. (He was later able to increase this number to 131% by encouraging customers to deposit their money several times.) He also supervised the installation of the latest magic-based security techniques to guard the bank's vault and deposit box areas. For unknown reasons, J. Pierpont hired exclusively gnomes to fill his teller and security positions. J. Pierpont Flathead served as the Chairman of the Board until his odd disappearance in 789 GUE, when he entered one of the bank's vaults and never re-emerged. Although gone, he is not forgotten; reproductions of his portrait still hang in every branch of the Bank of Zork. Johann Sebastian Flathead (728 - 789 GUE): In 732 GUE, the Fro- bozz Philharmonic Orchestra was formed. Because of the woeful lack of orchestral music in existence, the FPO usually settled for playing baroque versions of old folk tunes and popular dance numbers. Seven years later, the FPO performed their first sym- phony. The piece was notable because of the age of its author, a precocious eleven-year-old named Johann Sebastian Flathead. As he matured, Johann's symphonies increased in length, while his audiences mysteriously decreased in size. (No reasonable postulation has been made to explain Johann's lack of popularity. It is the belief of this author that the short attention span of the general public precluded it from sitting still for the whole of one of his symphonies.) His Symphony #981, the so-called Infi- nite Symphony, contained over 60,000 movements; over the course of its only performace, several members of the orchestra retired and were replaced by their children or grandchildren. Dimwit recognized a kindred spirit in his younger brother, and appointed him official court composer in 771. Later that year, he wrote his famous "Flatheadia Overture for Rack and Pen- dulum" to celebrate the dedication of Dimwit's new dungeon. He spent his latter years composing music for ever more grandiose instruments, such as his Concerto for Woodwinds and Waterfalls. Johann was killed in 789 when a mishap occurred during a rehear- sal of his Minuet for Violin and Volcano. John D. Flathead (725 - 789 GUE): King Duncanthrax formed the Frobozz Magic Construction Company in 667 GUE to enlarge the underground caverns of the Eastlands. Affiliated companies, such as the Frobozz Magic Dirt Disposal Company, and the Frobozz Magic Underground Sewer Installation Company, soon followed. The next year, FrobozzCo International was formed as a parent company for the burgeoning subsidiaries. By 743, there were more than 17,000 subsidiaries of Fro- bozzCo. That same year, a young entrepreneur named John D. Flathead graduated from the venerable Borphee Business School. At age 22, John D. founded Flathead Industries. FI's business was inventing other companies, which it would then sell to FrobozzCo. Within three years, FI had an annual income of 80,000,000 zork- mids. Eventually, the conglomerate decided to buy FI, renaming it the Frobozz Magic Company Company. John D. became one of Fro- bozzCo's 39,000 vice-presidents. It didn't take John D. long to parlay his business acumen and royal connections into the chairmanship of FrobozzCo. Years of heady growth followed. When John D.'s older brother Dimwit became king, FrobozzCo received every contract for Dimwit's incredible projects. Hundreds of new subsidiaries were formed daily; in 781 a huge 400-story headquarters opened in Flatheadia. John D.'s long-time goal was for FrobozzCo to control every single zorkmid of commerce in the Great Underground Empire. The lone holdout, a small rutabaga farm in Mithicus, finally sold out to FrobozzCo in 789. John D. never heard the news, however. He disappeared, along with a huge entourage, while touring the fac- tories of the Frobozz Magic Snowmaking Equipment Company in the Gray Mountains. John D. Flathead II - X were all descendants of the original John D., and were, like him, all chairmen of FrobozzCo International at one time or another. The only specific date we have on file is that John D. X took over the Chairmanship of the Board from his father on the first of February, 948. John Paul Flathead (738 - 789 GUE): All the Flathead aunts and uncles predicted early on that John Paul would find his destiny at sea. He loved boats so much that the royal carpenters were ordered to produce a flotilla of 1,400 vessels for his bathtub. (His bathtub had to be consequently enlarged; a large inland sea resulted.) From an early age, John Paul suffered from an inferiority complex derived from being the second "John" among the Flathead children. (In his autobiography, Mumberthrax explains that when he named John Paul he "simply forgot about John D.") This complex made John Paul determined to become a world-famous seafaring adventurer. At sea, his feats ranged from the courageous (he was the first person to traverse the Great Sea in a one-man ship) to the curious (he set a new record for the most circumnavigations of Antharia on a raft towed by groupers). In 766 GUE, at the age of 28, John Paul joined the royal navy; by 771, he was the ranking admiral; by 773, every ship in the navy had been sunk or lost at sea. John Paul retired shortly thereafter. He spent his latter days touring the Flathead Ocean, collect- ing curious and unusual pets from all corners of the world. Among the most interesting: a large blue toad named "Otto" who was known for his extraordinary appetite and his curmudgeonly person- ality. John Paul died in 789 GUE, during a vacation in Grubbo-by- the-Sea, when his old nemesis, the great white jellyfish, finally caught up with him. Leonardo Flathead (731 - 789): Little notice was taken of Leon- ardo Flathead as a child. He was shy and quiet, and quite over- shadowed by his aggressive older brothers. It wasn't until his arrival at Galepath University that his genius blossomed and the world began to take notice. While at the University, Leonardo wrote several major treat- ises which revolutionized scientific thought. The most famous of these disproved the hoary myth that the world sits on the back of a giant turtle, proving instead that the world actually rests on the head of an enormous troll. After his University days were over, Leonardo turned from science to art. He became the most famous painter in the land: noblemen from every province were escorted to his studio by Dim- wit's personal militia to have their portraits painted. Unfortunately, during his later years Leonardo became quite senile, and his painting style deteriorated. He took to flinging paint at his canvases in much the same way that a Borphee baker flings bits of dough into a hot oven to make Frobolli Cakes. His studio became caked with layer upon layer of splattered paint. It was during this period that his famous incomplete work, "Obstructed View of Fjord," was lost. Leonardo made a final, feeble attempt to recapture his former greatness by moving to other media beside paint, but these efforts led to his tragic end. In 789, while working on a large statue intended for the harbor of Antharia, he suffered a fatal plunge into a vat of molten granola. Leo "The Lip" Flathead: A renowned card-shark. Loowit Flathead was the eighth king of the Flathead Dynasty. He came to the throne after Dimwit, and was succeeded by Duncwit. He reigned from Flatheadia in the years 789-813. Lucrezia Flathead (735 - 789): Of all the Twelve Flatheads, it is most difficult to separate history from legend when studying Lucrezia, the only sister to eleven aggressive brothers. Showing a total lack of understanding for her delicate position, detrac- tors have cruelly tried to claim that Lucrezia had a warped mind. At the tender age of sixteen, Lucrezia married a very rich but very old nobleman from Gurth, Marcus Bzart-Foodle. Ten-and-a-half months later, he died in bed with his bride. Afterward, Bzart- Foodle's doctor could not recall whether he had warned Lucrezia to avoid over-exciting her husband's weak heart. Lucrezia's second husband, a wealthy land baron from Mareilon named Oddzoe Glorb III, was found dead just five weeks after the wedding, his body mangled by hellhounds. It was quite understan- dable that Lucrezia had her multi-volume hellhound training man- ual removed from the house at once; the sight of it must have brought back tragic memories. Five days later, Lucrezia sought consolation in a third mar- riage, to the Governor of Antharia, Hirax Mumbleton. Only two days after that, Antharia was without a governor. Hirax had been discovered in his office, smothered under a ton of raw granola. His sobbing widow immediately cancelled delivery of her daily truckloads of granola, in order to avoid any similar tragedies. After her next fifteen husbands, all wealthy lords, died in their wedding nights, royal insiders reported that she was so distraught by her tragic string of bad luck that she was becoming dangerously suicidal. Elder brother Dimwit was finally forced into action, and had her locked up in a cell in the dungeon for her own safety. She languished in that cell for the remaining fifteen years of her life. During this period, some 1,800 prison guards were mysteriously poisoned. Some legends say that her own death, in 789, was self-induced. Mumberthrax Flathead the Insignificant, the sixth king of the Flathead Dynasty, ruled the kingdom from Egreth Castle during the years 755-770. Historians note that Mumberthrax's reign was sig- nificant for exactly thirteen, and only thirteen, reasons. The first reason was his royal decree that made Double Fanucci the National Sport of Quendor. As for the other reasons, Boswell Bar- well writes that "Mumberthrax's place in history was secured by the one thing at which Flatheads tended to excel: procreation." Mumberthrax was the father of the famed Twelve Flatheads. O'Flathead, the great humorist, would have quite probably gotten a chuckle out of the Double Fanucci rule suspending the game when one player leads by more than 1241 points. The irony involved in playing so long without a decision is the same type of humor O'Flathead was noted for. Oliver Wendell Flathead, a great jurist, handed down his deci- sions from the bench of the court in Flatheadia. Phloid Flathead was the fifth king of the Flathead Dynasty. He came to the throne after Timberthrax, and was succeeded by Mum- berthrax. He reigned from Egreth Castle in the years 738-755. Ralph Waldo Flathead (737 - 789): An unspoken Flathead family motto was "quantity over quality," and no one demonstrated that tenet better than Ralph Waldo. During his 40-plus years of put- ting pen to parchment, he wrote 912 novels, 4,000 short stories, and an incredible 87,000 sonnets. His essays have never been successfully counted. Ralph Waldo spent eleven years at Antharia University, col- lecting a chestful of degress, including three doctorates: Doctor of Idyllic Poetry, Doctor of Excellent Elegies, and Doctor of Octameter Odes. He was very proud of his academic accomplish- ments, and always signed his name "Ralph Waldo Flathead, D.I.P., D.E.E., D.O.O." Fresh out of college and flush with the enthusiasm of youth, Ralph Waldo wrote a series of lengthy essays which he hoped would uplift the human spirit. Sadly and inexplicably, these essays lifted little more than the profits of the Frobozz Magic Writing Paper Company. The essays from this period include "On the Bene- fits of Keeping Ears Clean" and "Why Doorknobs are Necessary." Also during this period, he wrote "On the Discoloration of Road- side Slush," but the manuscript was lost before it could be pub- lished, leaving Ralph Waldo disconsolate for years. During his middle years, Ralph Waldo spent nearly half a decade living in the granola mines of Antharia. It was during this period that he wrote his longest work, a 60,000-verse epic about the varieties of moss that one finds in granola mines. Toward the end of his life, Ralph Waldo specialized in exploring related themes, as brilliantly demonstrated by the four sonnets found by his deathbed: Sonnet #87,177 "Ode to a Tiny Moist Avocado Pit" Sonnet #87,178 "Ode to Another Tiny Moist Avocado Pit" Sonnet #87,179 "Ode to Two Tiny Moist Avocado Pits" Sonnet #87,180 "Ode to Two Still-Tiny-But-Less-Moist Avocado Pits" Ralph Waldo died in 789 GUE. An autopsy revealed that the cause of death was an overdose of avocados. Thomas Alva Flathead (730 - 789): Many have mastered the magical arts; few applied them to the creation of practical devices as masterfully as the great inventor Thomas Alva Flathead. His brilliance was evident even in childhood. Thomas Alva, the sixth son in his family, was constantly tormented by his sib- lings: no sooner would he get a toy to play with than some older brother would snatch it away. Thomas Alva quickly remedied the situation by inventing powerful steel traps which, at first glance, looked exactly like toy boats or stuffed dornbeasts. As an adult, Thomas Alva produced a seemingly endless stream of inventions from his laboratory, Froblo Park. His most useful inventions include the magic room spinner and the magic compres- sor, but he is probably best-known as the inventor of the batter- y-powered brass lantern. Thomas Alva also made a number of breakthroughs in the area of personally-ingested magic. His most famous invention in this area was a yellowish-green potion which allowed humans to talk to plants. All of these inventions were marketed by FrobozzCo Interna- tional, providing Thomas Alva with generous royalties. But he spurned wealth, living in a small room behind his laboratory and sleeping on an unfinished wooden board. Thomas Alva died in 789 GUE from a severe case of splinters. Timberthrax Flathead was the fourth king of the Flathead Dynasty. He came to the throne after Frobwit, and was succeeded by Phloid. He reigned from Egreth Castle in the years 727-738. T. J. "Stonewall" Flathead (726 - 789) received his celebrated nickname while serving as a Squire in the Royal Army during the famous Battle of The Stonewall in 747 GUE. The Stonewall was a strategically vital locale, commanding the two most important caverns of the Eastlands. When reports arrived that rebellious natives had captured The Stonewall, T.J. Flathead and his garri- son were assigned the mission of retaking it. After a battle lasting seven weeks, during which T.J.'s men suffered a casualty rate of nearly 75%, the garrison stormed The Stonewall. Once in command of it, they discovered that the reports had been erroneous: The Stonewall was completely unde- fended, and the supposedly rebellious natives were actually all vacationing in the Gray Mountains. Nevertheless, T.J.'s tactics and strategies during the battle were brilliant, and he would henceforth be known as Stonewall Flathead. Stonewall rose quickly through the ranks, and in 755 GUE he became General of the Royal Army. During his 34 years in command, he squelched three provincial rebellions and over 12,000 tax riots. Fortunately, his unlimited conscription powers helped mitigate the 98% casualty rate his army suffered during these difficult battles. Stonewall died in 789 GUE during the Battle of Ragweed Gulch, when he was accidentally shot by one of his own men. Ursula Flathead: The Miss Miznia of 878 GUE has been called the "Sex Goddess of the Great Underground Empire." The editors would be hard-pressed to disagree with the phrase, especially consider- ing a series of posters showing Ursula in a suggestive pose, wearing minimal cover. Vanna Flathead is one of few members of the Flathead family who could be called a sissy. Her name has become a part of the ver- nacular due to Double Fanucci players who invoke her name to mock their opponent's impotence. Wurb Flathead, son of Idwit Oogle Flathead, was the twelfth and final king in the Flathead dynasty. Born on Oracle 3rd, he assumed the throne in 881, and his reign came to an abrupt end on the 14th of Mumberbur, 883, when the Curse of Megaboz, delayed for 94 years, finally succeeded in destroying the reign of the Flatheads. Wurb has been given bad press by those who feel that his remarkable feeble-mindedness was responsible for the fall of the Empire. The truth of the matter is that Dimwit Flathead's bad policies caused Megaboz to cast his Curse, while Wurb did his best to fight off his inevitable downfall. His most notable act as king was to offer one half of the wealth of the kingdom to anyone who could forestall the Curse. When this did nothing to prevent the Empire's downfall, Wurb lost his throne and moved somewhere else. Flatheadia was the capital of the Great Underground Empire from 770 GUE, when Lord Dimwit Flathead built his castle there, to the fall of the Empire in 883. (The former seat of royal government was Egreth, in the Westlands. Dimwit's love of the Eastlands has always been given as the main motive behind the capital's relo- cation.) Before 770, Flatheadia had been called Aragain. In a surprisingly short amount of time, that small village was trans- formed and renamed, quickly becoming the center of civilization as it was then known. At its peak, the castle at Flatheadia housed 90% of the Empire's population. The nearby village-turned-metropolis was home to the Underground Revenue Service, the Postal Service, and various temples and courts of law. The dominating feature of the Flatheadia landscape after 781 was the 400-story FrobozzCo World Headquarters Building, designed by Frank Lloyd Flathead. Much like Egreth, its counterpart in the Westlands, Flatheadia was the focus of all new underground tunneling and exploring in the area. It is a well-known historical fact that splendor never lasts, and this was indeed the case with Flatheadia. The population of Flatheadia steadily declined after Dimwit's death in 789, due to fears of the Curse of Megaboz. These fears became reality when, in 883, the Curse that had been postponed 94 years succeeded in destroying the Empire, and Flatheadia along with it. All that remains of Flatheadia today is a simple white house. Twelve Flatheads: As every student of history knows, the Twelve Flatheads were the greater part of the Thirteen Significant Accomplishments of King Mumberthrax the Insignificant. In the immortal words of Boswell Barwell, the royal biographer: "Mumber- thrax's place in history was secured by the one thing at which the Flatheads tended to excel: procreation. He sired twelve amaz- ing children; twelve offspring who would transform the kingdom. As these magnificent siblings grew in notoriety, as their vast achievements became legendary, they became known as The Twelve Flatheads." The first of the twelve, Dimwit, was born in 723, 25 years before the birth of the youngest, Babe. All of the twelve were killed on 14 Mumberbur 789 as a result of the Curse of Megaboz. Although several of the twelve bodies were never recov- ered, an underground crypt in the Eastlands is advertised as holding the mortal remains of the Twelve. This archaeological dilemma has never been adequately solved, but it is commonly believed that the crypt merely holds accurate models of the heads of the Flatheads. Falsehood-in-advertising charges are currently being investigated against the author of the following sign over the crypt: "Here lie the Flatheads, whose heads were placed on poles by the keeper of the Dungeon for amazing untastefulness." More information on each of the Twelve can be found in the fol- lowing specific entries: Dimwit, John D., T.J. "Stonewall", Johann Sebastian, J. Pierpont, Thomas Alva, Leonardo, Lucrezia, Ralph Waldo, John Paul, Frank Lloyd, and Babe Flathead. Flathead Fjord: The beautiful Flathead Fjord is an ocean inlet which divides the great mountains of the Eastlands into two ranges: the Gray Mountains, on the north side of the fjord, and the Flathead Mountains, south of the fjord. Leonardo Flathead love to paint near the Fjord in his later years, and it is here that he worked on his famous incomplete work, "Obstructed View of Fjord." Flathead Mountains: This towering range in the Eastlands runs north to south, forming the eastern border of the Frigid River Valley. Beyond the mountains, the Fenshire Swamp extends to the edge of the world. Near the southern end of the range, the Zorbel Pass permits passage to the Fublio Valley. If mountain climbing turns you on, the Flathead Mountains offer one of the best chal- lenges anywhere. The Flathead Ocean divides the world into the Eastlands and the Westlands. It was called the Great Sea until the time of Dimwit Flathead, and it is still known by its earlier name in many parts of the land. This Ocean has a very unusual feature - its western shore basks in the sunlight, while its eastern shore lies far underground. Flathead Stadium, located just to the north of Anthar, is sup- posedly large enough to hold every man, woman, and child in Quendor. The Stadium is often referred to as "The House That Babe Built," a tribute to Babe Flathead's popularity as a gate attraction. In fact Dimwit Flathead ordered the construction of the stadium in 782 in Babe's honor. From that year onward a whole range of sporting events were held in the stadium, including Double Fanucci tournaments, dragonfights, and shark-wrestling, which led to Babe's death in 789. This tragedy did not prevent the continuation of shark-wrestling every weekend during the sum- mer. Flathead, the urban planner, helped design the plans for The Evil One to transform Festeron into Witchville. Flood Control Dam #3 is a staggering engineering feat that must be seen to be believed. It was constructed in year 783 of the Great Underground Empire to harness the mighty Frigid River. This work was supported by a grant of 37 million zorkmids from the local omnipotent tyrant of the era, Lord Dimwit Flathead the Excessive. This impressive structure is composed of 370,000 cubic feet of concrete, is 256 feet tall at the center, and 193 feet wide at the top. The lake created behind the dam has a volume of 1.7 billion cubic feet, an area of 12 million square feet, and a shore line of 36 thousand feet. A popular legend indicates that Lord Dimwit had originally intended to name the dam FCD #2, an entirely random designation, since there were no other such dams in existence. Prince Foo was the last ruler of Pheebor and owner of the Phee Helm, about 400 years before the reign of Entharion. When Foo was beheaded by someone he called an "eastern fop" from Borphee, the glorious age of Pheebor ended, and Borphee rose to the prominence it now enjoys. Saint Foobus of Galepath, a legendary man said to have power over lowly insects, has a holiday in his honor on 4 Oracle of each year. One of the most obscure spots in the Great Underground Empire is a cleverly hidden shrine to Foobus, deep underground in the Eastlands. This shrine holds a statue of the saint carved out of the wall of the cave. The sculptor of the statue obviously spent a lot more time on the statue than the saint deserved. It is now known that Foobus achieved his powers over insects with the aid of a magical elixir deadly to humans. Jezbar Foolion wrote a history of Duncanthrax's ascent to power called The New Year's Revolt. Lester Foozilbarmumboz is noted for his well-read book, G.U.E. on Nine Zorkmids A Day, published in 873. This book is the source of many population and distance figures quoted in this Encyclope- dia. Forburn the Wily, Double Fanucci champion, raised the level of play in Double Fanucci championships the moment he was dealt his cards. With a handicap of only 0.01, his greatest skill was draw- ing Trebled Fromps. Forburn never formally studied magic, but won a spell book from an unsuspecting G.U.E. Tech student in a 902 GUE Fanucci match. Bringing new meaning to the word "chiseler" wherever he went, his most famous saying was, "The Encyclopedia Frobozzica calls Double Fanucci a 'game played with cards.' I don't play games; I don't play anything." People acquainted with Double Fanucci know that there is a 79 point play named after Forburn himself, called the Forburn Chi- sel. Fort Griffspotter once guarded the lands near Egreth Castle from attack by sea. The Fort was equipped with parade grounds, bar- racks, an armory, and remarkable cast-iron cannon emplacements. In 665 the forces of Duncanthrax vanquished the Antharian Armada at the famous battle of Fort Griffspotter. This battle gave Dun- canthrax undisputed control over the Great Sea. The Four Fantastic Flies of Famathria, each bigger and more suc- culent than the last, is a legend fabricated by a race of toad creatures who once lived somewhere beyond the oceans of the world. Seafarers reports that these toads were ugly, cantanker- ous, and eternally hungry. Like most legends, the tale of the Four Flies has its roots in fact. Four Flies matching that description were known to exist in the Eastlands in 883 GUE, but were eaten by Otto the Toad. A fox is a common animal. The Frigid River has the most severe currents and dangerous rap- ids known to man, and is without a doubt the mightiest river in the Great Underground Empire. It forms at the spill-off of Flood Control Dam #3, pours over Aragain Falls, and finally empties into the Great Sea at the southern end of the Frigid River Val- ley. The total length, from dam to river delta, is over 150 bloits. On the first day of summer in the days of the Empire, crowds lined the banks of the Frigid River for a spectacular sight: the annual opening of the floodgates of FCD #3. The Frigid River Valley, a province of the Great Underground Empire with a population of 98,330, encompasses the 15,322 square bloits which form the runoff basin of the Frigid River. Consid- ered the backwater of the Great Underground Empire, this province is difficult to get to, has very unpredictable weather, and has virtually no local government to speak of. However, this province is notable for the Flathead Mountains, the Aragain Falls, the Royal Museum, Flood Control Dam #3, and the location of Flath- eadia, the former capital of the Empire. Lorissa Frob wrote a book called Wouldn't It Be Fun To Live Underground? Frobar is the most loyal and hard-working member of the Accardi Guild of Enchanters. However, he is somewhat dull and lacks imag- inations. He will most likely never become head of the Circle of Enchanters. Frobizzan Moss is the official flower of the Gray Mountains Pro- vince. Uncle Frobizzmus is the author of a history of the fall of the Great Underground Empire called So You Want To Sack an Empire. Froblo Park was the laboratory of Thomas Alva Flathead, located near Flatheadia Castle in the Eastlands. It was here that he invented a seeminly endless stream of devices, including a magic room spinner, a magic compressor, a magic shape-changer, and a battery-powered brass lantern. Frobolli Cakes are a popular Borphee dessert made by flinging bits of dough into a hot oven. Frobozz, an ancient province in the northern part of the West- lands, is the site of many historic settlements such as Galepath, Mareilon, and the Castle Largoneth. This province of Frobozz corresponds roughly to the Kingdom of Quendor during the reign of Entharion. After the downfall of the kingdom in 883, the entire area came to be referred to as the Land of Frobozz, after its largest province. J.B. Frobozz: Although history tells us that FrobozzCo has its origins in a company formed by King Duncanthrax, it is popularly believed that it was really founded by a J.B. Frobozz, whose motto was "Sell Good Magical Aids." FrobozzCo International is a vast conglomerate of thousands upon thousands of companies. It can trace its origin to the Frobozz Magic Cave Company, which was formed at the behest of King Dun- canthrax in 668 GUE. (Please see entry on J.B. Frobozz) Affili- ated companies, such as the Frobozz Magic Dirt Disposal Company, and the Frobozz Magic Underground Sewer Installation Company, soon followed. The same year, FrobozzCo International was formed as a parent company for the burgeoning subsidiaries. By 743, there were more than 17,000 subsidiaries. That same year, a young entrepreneur named John D. Flathead graduated from the venerable Borphee Business School. John D. founded Flathead Industries to invent other companies, which it would then sell to FrobozzCo. Within three years, Flathead Industries had an annual income of 80 million zorkmids. Eventu- ally, the conglomerate decided to buy FI, renaming it the Frobozz Magic Company Company. Once John D. became one of FrobozzCo's 39,000 vice-presidents he was quickly able to become Chairman of the Board, as eventu- ally would nine generations of his descendants. When John D.'s older brother Dimwit became king, FrobozzCo received every con- tract for Dimwit's incredible projects. Hundreds of new subsi- diaries were formed daily; in the year 778 18,000 additional com- panies were formed or taken over. FrobozzCo, whose company motto is "You name it, we do it," was able to proclaim that it produced everything from aardvarks to zwieback. John D. Flathead's long- time goal was for FrobozzCo to control every single zorkmid of commerce in the Great Underground Empire. This was realized in 789 when the lone holdout, a small rutabaga farm in Mithicus, finally sold out to FrobozzCo. This financial explosion led to the construction by the Magic Cave Company of a huge 400-story company headquarters in Flath- eadia in the year 781. This building, designed by Frank Lloyd Flathead, was easily the tallest, most impressive building in all of Quendor. However, it would not stand forever. In 883 the Curse of Megaboz destroyed Flatheadia, forcing FrobozzCo to relocate their headquarters to Borphee. It is interesting to note that the first Dungeon Master, who indirectly caused the destruction of the Flatheadia headquarters, was rewarded by Megaboz with a controlling share of FrobozzCo's stock. Despite this puzzling political situation FrobozzCo thrived right up through the end of the Age of Magic. In fact the company made a killing in the fall of 966 by issuing a Special Crisis Edition of their Magic Catalog to convince people that even at a time when magic was failing, FrobozzCo wouldn't fail them. In this catalog they proclaimed the official FrobozzCo business philosophy: "Sell good magical aids at a reasonable profit, treat your customers like super enchanters, and they'll always come back for more." Frobwit the Flatter was the third king of the Flathead Dynasty, ruling the kingdom from Egreth Castle during the years 701-727 GUE. Frobwit's reign is noted mainly for a flourishing of the Thaumaturgic science. During this period the first reliable magic wand was produced. Fromps are a suit of cards in the game of Double Fanucci. Froon: Legends of this magical kingdom date back before the reign of Entharion the Wise (0-41 GUE). Froon was the setting for a series of beloved children's books by L. Frank Fzort, and later became a successful movie musical starring Judy Garlic. In the year 966 a humble peasant-turned-adventurer discovered that there is truth behind the Froon legend. This adventurer had the odd experience of being transported by a tornado to Froon, a place where apparently no one is taller than two feet. Quite by accident the adventurer won the gratitude of the natives by kil- ling the Heeled One, a boot who had tormented the people of Froon for over 300 years. For accomplishing this feet, Grope, Mayor of the City of Froon, offered the adventurer one of three of the keys to the Kingdom of Froon. These sparse details are all that is known of this strange, hidden land. Frostham is the capital of the Gray Mountains Province. Quizbo Frotzwit was the Managing Foreman of the Rockville Estates. Fublio Valley was once a richly verdant area at the southern tip of the Flathead Mountains that was defoliated in the eighth cen- tury. In the year 789, Lord Dimwit Flathead ordered the destruc- tion of 1,400 square bloits, or 400,000 acres, of Fublio Valley forest to make way for an immense nine-bloit-high statue of him- self. Only recently has the area begun to return to normal because of this. Fublio Valley is also noted for a rock quarry, and the fact that for some odd reason it has always been a favorite spot for wizards (such as Megaboz, Gumboz and Korboz) who enjoy a hermitic lifestyle. These wizards have used the Valley as a site to prac- tice their magical/religious rituals involving stone cairns. Fublio Valley was also probably the home of the painter Frobesius Fublius. Frobesius Fublius was a painter who specialized in rebuses. A mysterious figure, he reputedly lived near Zorbel Pass and van- ished toward the end of the eighth century. Recent historians have speculated that Fublius and the enchanter Megaboz were one and the same. Both lived near Zorbel and vanished in the same time period. Even more compelling is the discovery that Fublius' rebuses revealed facts about Megaboz that only Megaboz himself could have known. Fungus: A class of saprophytic parasitical plants which lack chlorophyll and are frequently found in the less hygienic cavi- ties of brogmoids. Furbish: A professional athletic sports game played by Babe Flathead. Harmonious Fzort was the seventh king of the Entharion Dynasty, reigning from Largoneth in the years 451-477. He came to the throne after Zilbo II, and was succeeded by Bozbo II. L. Frank Fzort: The author of a series of beloved children's books set in the magical kingdom of Froon. Thaddium Fzort was the ninth king of the Entharion Dynasty, reigning from Largoneth in the years 481-545. Thaddium was also the one-time owner of the Crocodile's Tear. He came to the throne after Bozbo II, and was succeeded by Mumbo I. S. Fzortbar drew the blueprints to the Rockville Estates in the year 880 GUE. Gabber Tumper is a corrupt and simplified form of Double Fanucci, popular in taverns, and frequently played for stakes. Galepath was one of the ancient cities united by Entharion the Wise to form the Kingdom of Quendor. Galepath is the site of Galepath University, one of the prestigious Moss-League colleges. In the fifth century the scholar Bizboz was on the faculty at Galepath University, and Leonardo Flathead himself would attend the University in the eighth century. Judy Garlic: Star of several movie musicals, including a success- ful production based on L. Frank Fzort's tales of the kingdom of Froon. Glass Maze: Duncanthrax built the Glass Maze on a whim, to amuse his friends, and torture his enemies. A labyrinth of 27 cubicles, it is full of devilish pitfalls and is located underground near his castle, Egreth, just off the western branch of the Great Underground Highway. Since the abandonment of Egreth, the maze lies unused. It is said that there are secret controls that change the position of the walls, ceilings, and floors, or that a sufficient magical force could to the same thing, but only once, in the struggle to thwart the demon Jeearr, has such a thing been recorded. The entrance to the Glass Maze was a magnificent Hall, graced with a wonderful statue of King Duncanthrax himself. The base of this statue was engraved with the words: "I, Duncanthrax, King of Quendor and all its subjugated outlands, invite you to sample the delights of my Glass Labyrinth." The gloop is the chief unit of liquid measurement in the Great Underground Empire, named for the sound that liquid makes when being poured from a glass container. The holding capacity of flasks, vials, beakers, and the like are measured in gloops. Oddzoe Glorb III, a wealthy land baron from Mareilon, was the second husband of Lucrezia Flathead. He was found dead five weeks after the wedding, his body mangled by hellhounds. Fried Glurz is a popular and delicious dinner dish. A gnome is a type of dwarf who dwells underground, guarding its treasures. Occasionally these gnomes were employed by agencies such as the Bank of Zork, the Great Underground Highway Toll Sys- tem, and Bozbarland. Gnomes make efficient workers, due to their stubbornness and will-power. Goobar was a construction worker for the Rockville Estates. Granola Riots: The granola mines in northern Antharia once sup- plied seemingly limitless quantities of granola. Since the Gra- nola Riots of 16 Estuary 865 GUE, the causes of which are not clearly known, the output of the mines has fallen sharply. The Gray Mountains refer to both a mountain range and a province. Lying in the far northern part of the eastlands, the Gray Moun- tains are a harsh environment, but a mecca for winter sports enthusiasts, who use the Great Underground Highway system to flock to the ski resort called Grayslopes. The Gray Mountains Province, whose capital is Frostham, is noted for several tourist attractions: the hot springs that warm the underground caverns in the region, Grayslopes, and the frozen surfaces of Lake Dinge and Mirror Lake, near a vacation chalet designed by Frank Lloyd Flathead. The 18,370 inhabitants of the province are ruled from Frostham by a tyrannical governor who is chosen once a month by lottery. At 13,441 square bloits, the Gray Mountains Province is larger than Antharia and Borphee Provinces put together. The "Fire and Ice Province" has chosen the Frobizzan Moss for its official flower, and its motto, "Mekie zimbuz," translates to "Maybe tomorrow." Great Sea: Please see the entry on the Flathead Ocean. The Great Underground Empire: Formerly known as Quendor, the Great Underground Empire reached its height under King Duncan- thrax, began declining under the excessive rule of Dimwit Flath- ead, and finally fell in 883 GUE. The area is now called the Land of Frobozz, after its largest province. Many centuries ago Entharion the Wise united the warring city-states of Galepath and Mareilon, forming the Kingdom of Quendor. As the first king of a long dynasty, Entharion ruled from Castle Largoneth over a kingdom which was little more than what is currently the province of Frobozz. Our current calendar dates from the first year of Entharion's reign. Little is known about the early years of the kindgom, save that it was ruled by a string of obscure rulers who did little to merit history's recognition. Eventually the war-like nature of the early city-states was forgotten, and they all united for good under the brown and gold flag of Quendor. Centuries later, in 659, the kingdom of Quendor was still relatively small, encompassing seven-and-a-half provinces on the western shore of the Great Sea, an agrarian land whose major products were rope and mosquito netting. It was the thirty-first year of the reign of Zilbo III, the last king of the Entharion Dynasty, which abruptly came to an end with the ascension of Duncathrax to the throne of Quendor on the final day of 659. After removing Zilbo, Duncanthrax quickly developed a reputa- tion for cruelty, bloodthirstiness and aggressiveness, thus ear- ning himself the nickname "The Bellicose King." He raised a tre- mendous army and began a systematic conquest of the neighboring kingdoms. Within three years, Duncanthrax ruled an empire that controlled virtually all the land between the Great Sea and the Kovalli Desert. It was during this period that the new king moved the seat of power from Largoneth to Egreth. In 665, the forces of Duncanthrax vanquished the Antharian Armada at the famous battle of Fort Griffspotter. The island- nation of Antharia was, at the time, the world's premier sea power, and this victory gave Duncanthrax undisputed control of the Great Sea and put the superb ship-building facilities of Antharia at his disposal. After this stunning victory, the Bel- licose King turned his attention to the vast domain of the East- lands. In 666 he swept across the territory with a large invading force, dealing the natives a key defeat with the Diablo Massacre at the Zorbel Pass. As he absorbed the new territory into the kingdom, Duncan- thrax made a startling discovery: huge caverns and tunnels existed in the Eastlands. These underground realms inspired Dun- canthrax's imagination; he soon realized that by burrowing into the ground he could increase the size of his empire fivefold or even tenfold! He put this plan into motion in 668 with the cre- ation of the Frobozz Magic Construction Company. The natural cav- erns in the eastern lands were expanded tremendously, and new caverns and passages were dug in the western lands, chiefly in the vicinity of Duncanthrax's castle, Egreth. By the time of his death in 688, Duncanthrax ruled virtually all territory in the known world, above and below ground. After Duncanthrax, the throne was occupied by a long series of his descendants. These were unspectacular rulers, who took on the surname Flathead, for obscure reasons not necessarily related to the planar shape of their pates. During this period there was very little change in the Empire, as the conquered kingdoms were assimilated into Quendor and the frantic pace of tunneling grad- ually abated. The beginning of the end for the immense kingdom came during the reign of Lord Dimwit Flathead during the eighth century. During his colorful reign, Dimwit became the first to call Quen- dor "The Great Underground Empire," a designation now popularly preferred to Quendor. He also renamed the Great Sea "the Flathead Ocean." Preferring the Eastlands, he moved the Empire's capital to Egreth (in the Westlands) to Flatheadia (in the Eastlands). In a raw act of excessiveness, Dimwit ordered the construction of a nine-bloit-high statue of himself, an act that angered the power- ful mage Megaboz, and eventually led to the destruction of his empire. (Please see the entries on Lord Dimwit Flathead and Mega- boz.) The rulers following Dimwit did their best to uphold his tradition of excessiveness. The high level of taxation continued, although the money was increasingly spent not on massive con- struction projects but on extravagant parties and long vacation trips for members of the Royal Family. During the feeble-minded reign of Wurb Flathead in 883, after countless years of decadence and overtaxation, the Great Under- ground Empire was destroyed by the great Curse of Megaboz. The underground caverns fell into disuse, coming under the power of the first Dungeon Master; the Royal Treasury was sacked, and everyone moved somewhere else. The Great Underground Highway is a system of toll roads stretch- ing throughout both the Eastland and Westland provinces. The standard Highway toll is one zorkmid, but tolls can run as high as Zm 3 depending on your point of departure. Toll gates are usually manned by hired gnomes. To date at least four branches of the GUH are known to exist: Number 2, near Egreth, goes from Boz- barland to the Glass Maze; Number 90 runs from the White Cliffs Beach to Port Foozle; Number 95 spans an immense distance from Flatheadia to Fublio Valley; and one branch even extends all the way to the Gray Mountains. Great Void: The infinite empty space that surrounds the world. It is one of the major tenets of Brogmoidism that the Great Brogmoid "saveth us from plunging into the Great Void." One of the major discoveries of the year 883 was the fact that the Great Void is not entirely empty. Other worlds do indeed exist below and above this one, supported by a presumably infinite string of Brogmoids. Those who have attempted to jump off the bottom of the world have reportedly fallen to a new, wondrous world where purple forests surround lakes of molten rock, volcanoes belch green-blue smoke into the sky, and enormous slug-shaped creatures, a bloit long, engage in fierce combat. This other world is most likely the same bizarre place visited by the Head of the Circle of Enchanters. In the year 966 he found a strange environ filled with living rocks that devoured metal for nourishment. Great white jellyfish: This incredible monster was the nemesis of John Paul Flathead, and was responsible for his death near Grub- bo-by-the-Sea in 789 GUE. Grope is the Mayor of the City of Froon. A grouper is a large fish found in warm seas such as the Flathead Ocean. Groupers will willingly eat almost anything. One obscure fact of vague historical interest is that John Paul Flathead set a record for the most circumnavigations of Antharia on a raft towed by groupers. Of slightly more importance is the fact that a grouper nest on the bed of the Flathead Ocean was a hiding place for one of the Cubes of Foundation. Grubbo-by-the-Sea is a village on the coast of the Westlands, near Gurth, Mithicus and Miznia provinces. The Broken Lantern, a pub in Grubbo, is noted for its fine parrot stew and morgia root pie, along with other local delicacies. Grubbo is essentially a decrepit village, inhabited by bandits and swarming with rat-ants and discipline crabs. However, when the Coconut of Quendor was discovered in 966, Grubbo was the departure point for a vessel carrying the Coconut to its glorious destiny. The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is either adventurers or enchanters, but its insatiable appetite is tempered by its horrible fear of light. No grues have ever been seen by the light of day, and only a few have been observed in their underground lairs. Of those who have seen grues, few ever survived their fearsome jaws to tell the tale. Grues have sharp claws and fangs, and an uncontrollable tendency to slaver and gurgle. They are certainly the most evil-tempered of all creatures; to say they are touchy is a dan- gerous understatement. "Sour as a grue" is a common expression, even among themselves. In former days it was believed that all grues were eradicated from the face of the world during the time of Entharion, many by his own hand, and his legendary blade Grueslayer. It is now known that uncountable hordes of grues escaped the blade of Entharion and lurked in the bottomless pits of the underground, until they were accidentally released in 883 by a peasant who would eventu- ally become the first Dungeon Master. At this time the grues quickly spread to every part of the Great Underground Empire, including passages underneath Festeron, Antharia. It is there that a Festeron postal worker stumbled into the nesting place of a family of grues. A close call on the part of this postal worker demonstrated that only the mother-instincts of a female grue are strong enough to overcome a grue's fear of light. Grues play a minor role in the tale of the demon Jeearr. During his control of the area surrounding Egreth Castle, Jeearr was using infernal machines to breed mutated grues that were not afraid of light. Luckily for mankind, these grues were never released into the world at large. An interesting historical footnote concerning grues is the fact that one grue lair was, for many eons, the resting place of one of the Cubes of Foundation. In order to recover this cube, in 966 the Head of the Circle of Enchanters was forced to tempo- rarily turn himself into a grue as a part of a quest that would eventually result in the end of the Age of Magic. Grueslayer was the legendary blade of Entharion the Wise. With this sword he single-handedly slew many ravenous grues. Although the blade itself is long lost, the Sheath of Grueslayer survived at least until 966, when it was seen on sale in an Accardi weap- ons shop. The Sheath, as probably with the Blade as well, had magical powers: he who wears it is blessed with wondrous powers of recuperation. If the blade Grueslayer were to resurface, it would definitely worth at least half the wealth of the kingdom of Quendor. Guard lizards are creatures whose exact nature remains a mystery. They appear to be nothing more than the head of a lizard attached to a door, but they are quite alive and will bite the hand of anyone who reaches for the door they are attached to. The only way to pass a guard lizard is to feed it something it likes, such as insects. It will go to sleep, and appear to be just another stuffed lizard. The Guardians of Zork are a military order of ancient lineage. G.U.E. Tech is the most prestigious engineering school in the land. Located in Borphee, the newest of the Moss-League Colleges produces the young Enchanters of tomorrow. Students in the School of Enchantment either take classes in well-known Enchanter Hall or go through a 12 week "Learn-at-Home" course. According to recent statistics, over 70% of GUE Tech graduates find careers in magic-related guilds. Many even go on to start their own magic companies, and have become an identifiable subculture known as "Yuppies," or "Young Underground Professionals." G.U.E. Tech's resident researchers have always been on the cutting edge of magic technology. In 957 the university's Spell Science Lab was heavily involved in research with highly GNUSTO- receptive paper which it hoped would be sensitive enough to allow even the most ancient and mighty spell to be copied. The results of this research were never revealed. G.U.E. Tech is also well-known for its MDL degree in Paper Shuffling, which is advertised as a program that could lead its graduates to really big zorkmids. In late spring, G.U.E. Tech holds its annual Spelling Bee, which is free and open to the public. Gumboz: A very obscure hermit enchanter who lived in a small shack in Fublio Valley. Apparently he had a very sick sense of humore, as he protected his valuables with a spell that would cause anybody incapable of halting the magic to starve to death. Gurth City is the capital of Gurth Province. Nestled in between mountains, a forest, and the Fields of Frotzen, Gurth City is noted mainly for massive markets, where one can find anything from spell scrolls to fish cakes stuffed with morgia root. Research has shown that the best lodging in Gurth City is at the King Zilbo Hotel. Gurth Province, which lies to the north of Miznia and Mithicus, is chiefly woods and farmland. The Fields of Frotzen, in central Gurth, are known as the Breadbasket of Quendor. The capital of the province is Gurth City, home of the King Zilbo Hotel, and a local branch of Ye Olde Magick Shoppe. This magic shop carried, at one time, one of the few remaining relics from the city of Phee, the Hourglass of Phee, which is known to give control over time itself by manipulating it in the proper location in Phee. Gurth is known for its fine artisans, and Gurth City is the site of the Gurth City Crafts Fair, held every weekend during the spring. Since the weather is absolutely wonderful most of the year, Gurth is a popular vacation spot, and in fact its nickname, along with Mithicus, is the Vacation Province. Gurth and Mithicus combined have a population of 2,883,190, and together encompass 21,545 suare bloits. These two provinces are governed by an informal board of 13,000 citizens that meets three times each day. The forest to the north of Gurth city is a known hideout of hellhounds and cruel puppets, but those willing to brave those dangers may be able to answer one riddle, and discover the Pool of Eternal Youth. A guttersnipe is a dangerous bird of prey seen only in the marshes near Grubbo-by-the-Sea. This bird has a needle-sharp beak that is up to a foot in length, that it can use with deadly accuracy once it has found a victim. Gzornenplatz, a tall, gruff man, was a member of the Guild of Huntsmen in 966. He gave a speech to the Final Conclave of Enchanters detailing the failure of the FRIPPLE spell. This spell protected towns and villages from wild beasts, but when it failed, large troops of rat-ants encroached upon human settle- ments. Hades, the Land of the Dead, is the central focus of an ancient religion deep underground in the Eastlands. The tenets of this religion state that trespassers in the temple and breakers of the commandments will be sent to the Land of the Dead. Adventurers in the region have described Hades as a desolation, with one corner filled with a pile of mangled bodies, the last remains of less fortunate adventurers. These lost souls cry with thousands of voices lamenting a hideous fate. The gateway to Hades, inscribed with the words "Abandon every hope all ye who enter here!" was once guarded by evil spirits and wraithes. However, the adven- turer who would become the Second Dungeon Master used the power of the local religion to call upon an unearthly force to exorcise the spirits, allowing anyone free access to the Land of the Dead. Helfax was a magician-philosopher, well-known for his opinions on the Implementor legend. He proclaimed that, "A creation of this kind is morally and logically indefensible, and the [Implementor] theory is colossal claptrap and kludgery." Helistar is an old and powerful member of the Circle of Enchant- ers. Although a skilled and experienced magic user, she is humor- less to the point of being grim. Despite this personality flaw, Helistar was the most likely candidate to become the next Guild- master of the Circle, until the Jeearr incident. Hellhound: When you spot a hellhound, run in the other direction as fast as you can! Hellhounds are fast, fierce, and capable of devouring a human 12 times their size in 3.5 seconds. They nor- mally inhabit burnt-out or enchanted woods and rarely venture beyond their turf, even in pursuit of prey. Hellhounds are known to inhabit forests near Egreth and Gurth, and they are kept by the Prevaricons and Veritassi, who keep them fed with unwanted visitors. When Festeron was transformed into Witchville by The Evil One, a poodle named Alexis became a ravenous hellhound. Holnac the Cynic is the only person known to despise Dimithio of Borphee. Saint Honko, the patron saint of people who play very odd musical instruments, has a holiday in his honor on 31 Mage of each year. Hoobly was a member of the Guild of Brewers in 966. He gave a speech to the Final Conclave of Enchanters detailing the failure of the magic that brews beer. One of the more volatile speakers at the Conclave, his pronouncement that without magic there could be no beer gave rise to a great concern. Some present that day even went as far as to call Enchanters "traitors." Hungus: Part sheep, part hippopotamus, the hungus builds its nest in jungle swamps such as the Miznia Jungle and other hot, squishy places. Normally docile and eager to avoid conflict or activity of any kind, the hungus is fiercely clannish, and will instantly charge at anything that dares to threaten its kin. International Business Magic is trying to transfer the "safety net" properties of GNUSTO to a new spell that would work on magic potions. The Implementors are the subject of much religious and philo- sophical discussion. Ancient legends tell of the creation of the world by these Implementors, who directed the running of great engines which produced this world and others strange and won- drous, as a test or puzzle for others of their kind. These legends go on to state that these beings stand ready to aid those entrapped within their creation. It is known that the Imple- mentors are a race of minor deities who dwell on the Ethereal Planes of Atrii. Implementors do not discourage the legends that the world was created by them as a plaything, but the idea has been hotly criticized by the magician-philosopher Helfax, who says "A creation of this kind is morally and logically indefen- sible, and the theory is colossal claptrap and kludgery." Despite these remarks, worship of the Implementors has become quite common. Four Implementors in particular, Dave Lebling, Marc Blank, Brain Moriarty, and Steve Meretzky, also known as The Bearded Oracle of Yonkers, are all extremely well-loved by the populous. In fact, another part of the legend calls the four Implementors mysterious magi who live in the lands beyond the borders of the world. All that is specifically known about these deities is that their ample free time is spent on costly luncheons where gossip and sweet nectars flow freely. In 966 GUE it was discovered that the Implementors were once in possession of the fabled Coconut of Quendor, until it was sto- len by an Ur-Grue. This fact gives added credence to the Legend of Wishbringer, that tells of a knight slain by the Implementors in search of that Coconut. Infocom is a leading manufacturer of magic scrolls and potions. One of their most popular products was the Home Sorceror's How-To Library, Volume One of which was the Build-Your-Own Medieval Village set. This set has been advertised in the Popular Enchan- ting magazine. Infotaters, which popular legend says were invented by Entharion the Wise, are the best way to store data ever discovered. Borphee Infotaters, Inc. is a chief producer of infotaters, including the "Field Guide to the Creatures of Frobozz." Inquisition: Please see the article on the Inquisition in Appen- dix E on religions. J.C. Zorkmids, a shopping mall, often has sales associated with Dimwit Flathead's birthday. Jeearr: The ancient and evil force called Jeearr once spread pestilence and terror across many lands. Only the combined magic of many kings and wizards stopped him, even as he was preparing his final assault. He was imprisoned in the void beyond our world. His jailors warned future generations that his exile might not be permanent; this warning was proved to be accurate when Jeearr returned to the Westlands in 957 GUE. The first indications of Jeearr's return can be found in the diary of the mage Belboz. He wrote in his notebook that the demon Jeearr's power could endanger the Circle and possibly the entire kingdom. Without consulting any others, Belboz decided to conduct some dangerous experiments, operating alone to shield the Circle from the perils involved. These experiments left Belboz open to the power of Jeearr. This monstrous creature used Belboz's body as a host, intertwin- ing himself throughout Belboz's mind. In visual terms Jeearr could be described as a giant spider with millions of legs, feasting on the body and spirit of Belboz. It was in this path- etic condition that Belboz was forced by Jeearr to leave the Council Hall in Accardi and travel to Egreth, where he would become the physical embodiment of the demon as he furthered his plans. Fortunately for the world, the same Enchanter who defeated Krill found Jeearr's lair and exorcised him from the body of Bel- boz. At this point the demon became a wispy translucent shape that warned the Enchanter in a deep voice of the inevitability of his epoch of evil, a reign of terror that would last a thousand thousand years. Jeearr claimed that he had stolen all of the knowledge and secrets of Belboz and was ready to put them to use. His plan was foiled when the VARDIK spell prevented him from entering the body of the Enchanter. Without a host to feed on, Jeearr could not survive. Thanks to the cleverness of the Enchanter, Jeearr was left without such a host, and is gone for all eternity. Jesters employ physical, verbal, and magical tricker, usually for the entertainment of king and court in the days of the Empire. The last Royal Jester, the favorite of Lord Wurb Flathead, Bar- bazzo Fernap is now known to have been one of several identities assumed by the mage Megaboz to ensure the success of his Curse to overthrow the Empire. Jewel of Jerrimore: The legend of the accursed Jewel of Jerrimore can trace its origins to the third century Before Entharion in the northlands of Frobozz. This jewel, which in most versions of the legend is a star sapphire, is said to have been cursed by the Mage of Jerrimore as he lay upon his deathbed. As he sickened, this powerful but twisted wizard became convinced that his enemies had poisoned him to gain possession of his greatest treasure, the Jewel of Jerrimore. With his dying breath, he loosed a great and evil curse upon the Jewel and all who would possess it. After the Mage's death, each of his heirs took possesion of the jewel; each held it jealously, mistrusting any who might look upon it; each became obsessed with the greed and treachery they perceived around them; and each came to early and horrible deaths. Thus grew the legend of the cursed Jewel. Although the legends vary, all versions say that the Jewel trav- elled through many lands, alway